Tagged With "trauma informed care"
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Adolescent Problem Gambling
Our newly released evidence-informed practice web page on adolescent problem gambling discusses the key concepts, latest research and clinical best practices for clients with gambling problems between the ages of 12 to 24 years of age. It also includes handouts tailored for your clients that you can use in your practice. In your experience, what are the specific challenges when treating an adolescent with problem gambling? What resources would help you in providing the best possible care?
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RCMP Youth Trends Report Fall 2018
This was forwarded to me, via email, and i am passing it along. There is a lot of great information to help us understand our youth and technology better.
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Resource for parents
Right-by-You-A-Guide-for-Parents-Caregivers This is a resource that I found on the website jack.org. It's a site that promotes mental health awareness in youth: Jack.org is Canada's only charity training and empowering young leaders to revolutionize mental health in every province and territory. We do this through three globally-recognized programs: talks chapters and summits They have resources for teachers and parents, as well as youth. It was started by some parents after their son died...
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How to Improve Screening for Problem Gambling - Recruiting for Concept Mapping Study
Are you a health care or service provider? If so, please share your thoughts with St. Michael’s Hospital and U of T researchers on ways to improve screening for problem gambling. We are looking for a wide range of health care and service providers. You can participate in-person at group brainstorming sessions held at the University of Toronto, or online on your own time. Those who take part will be eligible to win a food basket and/ or an iPad. Please contact our research team at...
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Older Adults & Problem Gambling: Journal of Gambling Issues - Special Issue 39
There is a distinct scarcity of research on problem gambling in the older population (+ 55 years of age) despite a steady increase in prevalence rates (see Matheson et al., JGI , 39 , 43-61). In this special issue of the Journal of Gambling Issues ( JGI ), released in September 2018, a work group funded by the Ontario Ministry of Health and Long-Term Care and Gambling Research Exchange Ontario, summarize recent work in this field and identify paths for future study. Contributions include...
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Searching for ways to improve screening problem gambling
St. Michael’s and U of T are looking for health-care providers to take part in a research study Are you a health-care provider? If so, please share your thoughts with St. Michael’s and University of Toronto researchers on ways to improve screening for problem gambling. We are looking for a wide range of health-care and service providers. In-person or online sorting and rating sessions will be held at U of T. Those who take part will be eligible to win a gourmet food basket. Contact Amanda...
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Short Survey for our Community of Interest
Hello all, Please take a moment to help us plan for the future by answering this short survey about your experience participating in our EENet Connect "Gambling, Gaming & Technology Use" Community of Interest. The information from this survey will help us to: understand the extent to which EENet Connect communities increase participant knowledge and create connections among stakeholders improve online communities already on EENet Connect inform the development of future EENet Connect...
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Gambling, Gaming and Technology Use Community of Interest Survey
We invite you to complete a short survey about our Gambling, Gaming & Technology Use Community of Interest, which you can access here: https://www.surveymonkey.com/r/GGTU-CoI . The purpose of this survey is to understand the extent to which our community of interest has increased your knowledge about gambling, gaming and technology use as well as your connections with other stakeholders. It will also help to inform the development of future online communities through EENet Connect. This...
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Have you seen our evidence-informed practice content on Learn.ProblemGambling.ca?
Have you been to Learn.ProblemGambling.ca/eip lately? We have updated and added new evidence-informed practice content for mental health & addiction service providers on a variety of problem gambling topics, including: Screening & Assessment Mental Status Examination Stages of Change Cognitive-Behavioural Therapy Relapse Prevention Inventory of Gambling Situations Concurrent Disorders Trauma-Informed Care We have also updated and added evidence-informed content on other behavioural...
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Gambling and Gaming Harms: Ontario Professional Development Forum
On May 9 th and 10 th , the Gambling, Gaming & Technology Use team under the Provincial System Support Program at CAMH and Gambling Research Exchange Ontario co-hosted the Gambling and Gaming Harms: Ontario Professional Development Forum. The forum brought together over 100 clinicians and community partners, providing an opportunity to interact and learn from each other’s experiences, broadening their outlook beyond their own practice. Dr. Carlo C. DiClemente, one of the founders of the...
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Too much screen time for the kids? Grandparents may also be complicit
Grandparents have long been associated with letting their grandchildren do things their parents would never permit. Candy. Extended bedtime. Too much television. Carefree fun. They like to spoil their grandchildren. A new study by Rutgers and other researchers finds that today's grandparents are still true to their traditional fun-loving image -- allowing their grandchildren, while under their supervision, to spend about half of their time on a mobile phone, tablet, computer or TV. The study...
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Social media, but not video games, linked to depression in teens, according to Montreal study
Screen time — and social media in particular — is linked to an increase in depressive symptoms in teenagers, according to a new study by researchers at Montreal's Sainte-Justine Hospital. Conrod and her colleague, Elroy Boers, found that the increased symptoms of depression are linked to being active on platforms such as Instagram, where teens are more likely to compare their lives to glitzy images in their feeds. The most surprising finding for Boers was that time spent playing video games...
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COVID-19 and Gambling (Resource)
The unprecedented COVID-19 pandemic could have a significant impact on how, why, and when people gamble, resulting in important implications for the way we design gambling prevention, harm reduction, and treatment initiatives. GREO is committed to curating and sharing the best available evidence to inform meaningful and responsive policy and practice across the gambling landscape. In partnership with international stakeholders, we ha ve created this collection of evidence related to gambling...
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Re: Gambling and Gaming Harms: Ontario Professional Development Forum
Thank you for organizing another great forum, Colleen. I appreciated being able to both attend and speak on a guest panel. I thoroughly enjoyed Dr DiClemente's talk and had a take-away or two from each of the breakout sessions I attended. A brilliant idea to end with Diana Tikasz's presentation on Refilling the Well. It serves as a great reminder that self-care is vital. It was great to make new friends and contacts. And the Marriott Hotel did an exceptional job as hosts of the event.
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Re: ADHD study links teens' symptoms with digital media use
Great article, Howie. And thanks for shedding light on your personal experiences, Elaine. It's interesting because most of the theories I've heard concerning the link between ADHD and digital media use focus on how the symptoms of ADHD (e.g., inattentiveness, impulsivity, etc.) put a person at risk for developing problematic technology use as an unhealthy way of coping with/expressing these symptoms. However, in your son's case, it appears that his video gaming preceded his ADHD symptoms.
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Re: Can anyone suggest an gambling clinical practice guide, that incorporates "cultural competency" on the idea of "lucky?"
Hello Bill, Please find the attached document, "A Guide for Counsellors Working with Problem Gambling Clients from Ethno-cultural Communities." On page 16 there is content related to your question. Best, Lisa
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Re: Addicted to Fortnite? Montreal law firm says video game company should pay up
I agree that transparency around risks from developers would be beneficial for consumers. Something like pop-up messages (similar to those in casinos) after playing for extended periods of time might be helpful and easy to implement. I think open conversations and advocacy with developers may lead to changes without regulation in any given jurisdiction (especially with video games being a global market). An example of where developers have started taking a step to help inform consumers in a...
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Re: Gambling, Gaming, and Technology Use Knowledge Exchange
Thank you so much for sharing the article, Elaine. It was very thought provoking. I had some initial responses to his article (in italics). My Responses to “Why Is There a ‘Gaming Disorder’ But NO ‘Smartphone Disorder’ article in The Atlantic by Ian Bogost on June 28, 2018. The ICD has not "decided" that if you play video games a lot, you might suffer from a mental health issue: Gaming disorder.” They have determined based on research and consultations with experts that those that are...
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Re: WEBINAR! Coping Strategies of Partners of Individuals with Problem Gambling
But are these webinars open to caregivers/parents or only health care/social service professionals ?
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Re: WEBINAR! Coping Strategies of Partners of Individuals with Problem Gambling
Hi Suzie, Although our webinars are geared towards health care service providers, all are welcome to attend! Best, Tanya
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Gambling, Gaming and Technology Use Training Needs Assessment
The Gambling, Gaming and Technology Use (GGTU) team at CAMH has been delivering quality professional development and support to service providers for over 20 years. To help us continue to deliver high-quality products and support, we would like to better understand the populations we are serving and their training needs. By filling in this needs assessment survey, you will help us develop better training deliveries to you and service providers like you. This survey should take approximately...
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What will you takeaway from the GGTU Virtual Forum?
Welcome to any new Community of Interest members who joined us recently! Our first ever online Gambling, Gaming, & Technology Use (GGTU) Forum - GGTU in a Virtual Landscape: Prevention, Effectiveness, and Adaptations - ended yesterday. We were incredible fortunate to have such an incredible line-up of speakers and thought-provoking presentations. Our Closing Keynote speaker, Dr. Sally Gainsbury, asked us all to consider, " What are your organizational and personal goals for 2021 and...
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Re: Research/Stats on Professional Gamblers and their income
Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
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Assessing gaming disorder: Expert opinions
Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
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Mindfulness and problem gambling treatment.
A few years ago, problem gambling clinicians in Ontario began introducing mindfulness groups to clients as they felt that they could benefit from cultivating greater awareness of their thoughts and emotions while detaching from and not giving in to them. This practise is particularly relevant to people with gambling problems who tend to hold incorrect or erroneous beliefs about the nature of random chance (Toneatto et al., 1997; Turner, 2006) and engage in automatic thinking before, during...
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Mindfulness-based relapse prevention for problem gambling manual
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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Serious games, mental health apps, and gambling disorder
The title of a recently published article, A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study , peaked my interest for a few reasons. First, being part of a group of folks who design and create learning opportunities for mental health and addictions clinicians, we have talked about integrating "serious games" (broadly defined as games with educational or informational aims, vs. purely entertainment) into our course design.
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Funding for Interventions
How is the funding level determined in your jurisdiction or program for the gaming or gambling program? This can include interventions anywhere in the continuum of care, i.e. prevention, protection, harm minimization, treatment, or other? One source located is a collection of USA state expenditures. Like Canada, the approach differs from state to state/province to province: 2016 Survey of Problem Gambling Services in the United States led by Jeff Marotta et al. which can be seen at...
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Re: Funding for Interventions
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
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Re: Problem Gaming Q&A with Elaine Uskoski (May 6-7, 2021)
Hi Elaine! This is a really interesting conversation. Thanks for sharing your experiences and approaches that inform your work. I had a few questions I’d like to ask as well: What are some of the main challenges parents/caregivers face when addressing gaming or video game addiction with their children/kin? What have you found to be effective in addressing these challenges? Has the COVID-19 pandemic affected how you speak about gaming? In what ways?
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A $25 Opportunity for Youth Gamers
The YMCA-Youth Gambling Awareness Program (YGAP) is looking for Canadian youth 18-26 years old to take part in a focus group on gaming and gambling. The purpose of the focus group is to examine the types of gaming and gambling activities that youth engage in and their experiences with loot boxes/loot crates/player packs, esports, gambling activities etc. Youth will be also presented with questions for an upcoming survey on youth gambling and gaming, and asked for feedback, ideas, and...
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User testing survey - Self Management App for Recovery from Gambling
Justice and Equity Lab, MAP Centre for Urban Health Solutions, St. Michael's Hospital Our lab is creating a self-management app for problem gambling called SPRinG (Supporting People Recovering from Problem Gambling). The SPRinG app is currently being developed to help, first and foremost, persons experiencing poverty and homelessness self-manage their problem gambling and other complex needs by providing people with constant access to support through their smartphone. The app will also...
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App User testing - Supporting people recovering from problem gambling
Hi everyone, A research team at St. Michael’s Hospital has been working with the community to design and develop a self-management app to help people in their recovery from problem gambling. We are entering the user testing phase. The purpose of user testing is to help inform the next phase of app design. We are asking people to answer a 16-question survey. We would greatly appreciate it if you could share the survey link ( https://redcap.utoronto.ca/surveys/?s=CYPWHAAJCHHRCK9D ) with people...
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From Sick to Click! Is William Osler Health System enhancing patient care and experience in their Emergency Departments, via new innovative technology?
Emergency Departments have been the hardest hit during the last couple of years with COVID-19 cases being in flux and on the rise. This has raised concerns for non-related visits thus throwing patients into further panic(demic) since accessing care has everyone scrambling. What did the Hospital do to support more efficient patient flow, ensuring they can continue to care for its community? They launched the following digital platforms: An online Emergency Department (ED) pre-registration...
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Call for Proposals (culturally appropriate problem gambling awareness or counselling)
Call for proposals The Provincial System Support Program (PSSP) at the Centre for Addiction and Mental Health (CAMH) is pleased to invite organizations to submit proposals to provide culturally and linguistically appropriate problem gambling awareness and/or counselling programs and services for immigrants, refugees and ethnocultural populations in Ontario. Purpose of funding The objective of this Call for Proposals is to provide funding for problem gambling awareness and/or counselling...
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[Online workshop opportunity, March 10th 2022] Fundamentals of gambling and gaming: Effective assessment and treatment planning
The Gambling, Gaming, and Technology Use team is offering a facilitated workshop: Fundamentals of gambling and gaming: Effective assessment and treatment planning on March 10th from 13:00 to 15:00 hours EST. This training is best suited to newly qualified clinicians as well as students who are currently working directly with clients, however, successful completion of the Fundamentals of Gambling and Gaming (FUN-GG) course is a prerequisite. FUN-GG is a short, self-directed course that...
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Supporting African Caribbean Black (ACB) Women with Gambling Concerns: A Best Practices Guide for Professionals – A wonderful collaborative article and a must read from the team at Jean Tweed and their project partners.
As February comes to a close with us celebrating and honoring Black History Month , we are only mindful at GGTU to ensure we send out a tribute to the Jean Tweed article, spearheaded by Angela Allen. This well written guide needs to be shared within our community since it shines a light on their wonderful research and helps us better understand and support African Caribbean Black (ACB) women with gambling concerns. After a thorough literature review and survey being conducted, the results...