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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Introduction to Problem Gambling"

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Gambling and Gaming Harms: Ontario Professional Development Forum

Registered Member ·
May 9 th and 10 th , 2019 ⃒ Downtown Toronto, Marriott Eaton Centre Hotel Early bird rate closes Friday March 15th. This year’s Forum focus is “bringing together clinicians and community partners to reduce harms from gambling and gaming”. Whether you have been supporting people with gambling problems for years or you are new to the field, changes in the gambling landscape, emerging technologies, the blurring of gaming and gambling, and new insights into concurrent disorders all indicate a...
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Deadline for Problem Gambling Grant Opportunity is Tomorrow

Registered Member ·
Tomorrow, March 29 is the last day to apply for our $15K grant to provide culturally & linguistically appropriate problem gambling awareness and/or counseling services for immigrants, refugees and ethnocultural populations in Ontario. Learn more at https://learn.problemgambling.ca/ethno-grant .
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Have you seen our evidence-informed practice content on Learn.ProblemGambling.ca?

Registered Member ·
Have you been to Learn.ProblemGambling.ca/eip lately? We have updated and added new evidence-informed practice content for mental health & addiction service providers on a variety of problem gambling topics, including: Screening & Assessment Mental Status Examination Stages of Change Cognitive-Behavioural Therapy Relapse Prevention Inventory of Gambling Situations Concurrent Disorders Trauma-Informed Care We have also updated and added evidence-informed content on other behavioural...
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Gambling for Shoes?

Registered Member ·
A very interesting BlogTO article came out yesterday about an arcade-like game called Key Master that has been popping up in designer shoe consignment shops in Toronto. Players use a joystick to fit a key into a hole that unlocks the prize, which can include expensive designer sneakers such as Yeezys or Air Jordans. The game costs $5 to play. I would like to hear your thoughts - is this considered a form of gambling? If so, what are the implications of having these pop up in consignment...
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Gambling and Gaming Harms: Ontario Professional Development Forum

Registered Member ·
On May 9 th and 10 th , the Gambling, Gaming & Technology Use team under the Provincial System Support Program at CAMH and Gambling Research Exchange Ontario co-hosted the Gambling and Gaming Harms: Ontario Professional Development Forum. The forum brought together over 100 clinicians and community partners, providing an opportunity to interact and learn from each other’s experiences, broadening their outlook beyond their own practice. Dr. Carlo C. DiClemente, one of the founders of the...
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Gambling Among Adults Experiencing Poverty and Homelessness: A Training Video

Registered Member ·
Recovery from Problem Gambling is possible. Client-centred strategies that are evidence informed help service providers build skills to assist the recovery journey for people experiencing gambling disorders, poverty and housing instability . https://youtu.be/1CZzzBOheAw People who are experiencing poverty and/or homelessness along with problem gambling can benefit from supports and services that are customized to their needs. This video describes the case management approach of the Gambling...
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Adult Problem Gambling Evidence-informed Web Content

Registered Member ·
Just in case you haven't heard, we recently posted a new evidence-informed web section on adult problem gambling . Learn about problem gambling in adults aged 18 years of age and older, the latest research evidence and tips for applying the evidence in your clinical practice. This is part of our evidence-informed practice web content on a variety of topics related to problem gambling and technology use. To read more, visit: https://learn.problemgambling.ca/eip
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Re: Teens in Urban Regions Are More Likely To Experience Problem Video Gaming

Registered Member ·
Thanks for sharing your thoughts, @Registered Member. This is based on the results of one article, so it may be possible that other studies looking at the differences in problem video gaming between teens in urban and rurals regions could yield different results depending on the region, access to technology and offline activities available, among many factors. And thanks @Registered Member, I agree that it would be vital to educate students (and parents/guardians) about gambling, video...
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Re: How mental illness is discussed on the internet

Registered Member ·
There are so many horrible things and misinformation on the internet regarding mental health and addictions. In a sea of confusion, it's hard to find the truth. I think it's critical for those of us working in this field to stop using jargon and psychobabble to reach the general population. People are looking for credible information that they can understand and share on social media. I saw a "problem solving" cartoon the other day that showed someone who hung himself and the other person...
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Re: ADHD study links teens' symptoms with digital media use

Registered Member ·
Hi Elaine; I have a 21 year old son with ADHD since he was young, and am interested in how you did full detox on gaming, if you would be able to share this ? I am fully prepared to believe the gaming may have made the ADHD worse, so do you think the lack of symptoms could be directly related now ? My son is thinking he does not have a problem, how did you diagnose and treat your son ? Thank you.
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Re: Man admitted to clinic in India for "Netflix Addiction"

Registered Member ·
You bring up a lot of great points, Beth. Thanks for sharing! I wonder...you ask if Netflix is the problem or the symptom, but couldn't we say that about all addictions, substance-related or behavioural? Is it fair to view them as such? Looking forward to hearing from our clinicians in this CoI on their thoughts!
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Re: Lots of video gaming online: problem ?

Registered Member ·
Hi Suzie, Thanks for joining our community and posting your question. ConnexOntario is a great resource for information about referrals for mental health and addiction services that you and/or your son can access. You can reach them through online chat or email at https://www.connexontario.ca/ or by phone at 1-866-531-2600. If you reside outside of Ontario, they also provide a list of services in Canada and internationally: http://www.connexontario.ca/Home/Links . Since you mentioned that...
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Re: Just Released! Journal of Gambling Issues - Special Issue (38)

Registered Member ·
Thx for the link to JGI's latest issue! The first journal title caught my eye right away - What Characterizes Excessive Online Trading? I particularly liked how they explored the mutual similarities between gambling behaviours and trading behaviours. In my opinion, I think the sample size was much to low to really encapsulate the scope of trading. For example, I think stricter measures on participants may have helped to pull apart problem trading versus regular trading - novel traders,...
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Re: Gaming and gambling

Registered Member ·
Thanks for sharing this interesting article, Steve! This study showed that as problem gambling severity increased (in adults), so did in-game spending on loot boxes. These findings lead to even more questions, including the effects on youth with and without gambling problems, the role of loot boxes in introducing youth to gambling, and the impact that evidence-based legislation can have on preventing or limiting in-game loot boxes. What do others think?
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Re: 60 minutes interview

Registered Member ·
I've always loved this debate! I've always been pro-screen time but as Twenge states in the article, "it should be a tool you use. Not a tool that uses you." There are a few arguments I want to make here - having worked with children with developmental disabilities, I've seen first hand the benefits of using iPADs. Whether it be for learning receptive-identifying skills, developing fine/gross-motor skills, using video modeling to teach tasks, or tacting responses, digital applications make...
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Re: Bell Let's Talk - part of the problem?

Registered Member ·
I completely agree Aaron! Bell is not to blame for mental health prevalence, stigma, and or self-esteem issues. It is merely a medium, as you put, a vessel by which content is delivered. People like to make the argument that perhaps Bell is enabling mental health issues but perhaps it is also enabling change - which is exactly the purpose of the BellLetsTalk campaign. For a campaign that brought in $7.2M in grants (800k being put towards Indigenous communities), not to mention the level of...
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Re: Article: Ways Casinos can Attract Younger Generations of Slot Players

Registered Member ·
I'm not surprised -- those of us trying to help people with gambling problems face an uphill battle in terms of public buy-in (for lack of a better term). At this point in history, problem gambling isn't perceived as being as problematic as substance addiction. Also, as far as I know, for-profit businesses or government agencies (like the OLG) have a lot more money and regulatory leeway to advertise their products (i.e., casinos), compared to non-profits which are staffed by regulated...
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Re: Gambling and Gaming Harms: Ontario Professional Development Forum

Registered Member ·
@Alison Benedict and @Elaine Uskoski - I enjoyed both the Current Trends in Youth Gambling, Gaming, Technology Use and Cannabis panel as well as the Working Across Sectors to Improve Access to Gambling Treatment for Diverse Populations breakout session. I honestly learned so much from both of your talks and want to thank you for sharing your personal experience with us. Another part of the forum that I enjoyed was meeting everyone at our booth during the first day. It is always nice to hear...
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Re: Internet and gaming addiction – New research

Registered Member ·
"In their article in Addictive Behaviors , a team from the University of California in the US looked at 27 studies on IGD published between 1998 and 2016, to determine whether the disorder is indeed becoming more prevalent. The average across all years was 4.7%, and the results showed it has not increased significantly in the last two decades." I have not read the article in Addictive Behaviors yet but that is a surprising finding. It makes me wonder about the screening...
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Re: "An age-by-age guide to kids and smartphones"

Registered Member ·
Thanks for sharing, Matt! I think this article provides a lot of great discussion points and things to consider. As mentioned in the article, guidelines from the Canadian Paediatric Society and American Academy of Pediatrics suggest limiting recreational screen time for youth to minimize the risk of future problem technology use but I think this is just a starting point. Risk factors such as a child's developmental stage, any existing mental health problems and even what the child is doing...
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Re: "An age-by-age guide to kids and smartphones"

Registered Member ·
Thanks for your responses, Tiffany and Rebecca! I totally agree that it is important to also consider what the screens are being used for and for parents to set an example. I don't have experience working with children with problem technology use (PTU), but I do have some experience working with youth and emerging adults with PTU. Some additional strategies that I have seen to be effective in clinical practice with this population include: -using apps that block access to certain sites (such...
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Re: Blog: Vocational Goals & Recovery

Registered Member ·
Thanks Sylvia! Yes, I look forward to speaking on the topic of meaningful activities during the webinar that I will be facilitating in March! I should also mention that the vocational supports discussed in the blog I wrote focus on treatment for clients with problem gambling, but many of these strategies can also be applied to clients with other types of problematic behaviours, such as problem technology use.
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Re: Gambling, Gaming, and Technology Use Knowledge Exchange

Registered Member ·
Thank you for posting this article, Elaine! I think it is relevant food for thought for both parents and professionals. I especially like that she talks about the importance of ruling out and addressing electronics in mental health assessments. In the article, Dr. Dunkerley also says, “ Time and again, I’ve realized that regardless of whether there exists any “true” underlying diagnoses, successfully treating a child with mood dysregulation today requires methodically eliminating all...
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Re: Young people think they spend too much time on their cellphones

Registered Member ·
I suppose its promising to see that teens are aware of the problem and are trying to do something to address it! Though troubling that almost 40% of parents are loosing focus at work because they are checking their phones. Goes to show you that we ALL need some strategies to cut down!
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Re: Study on free to play gambling apps and in-venue gambling from Australia

Registered Member ·
Thanks for sharing this article, Beth! There are a lot of important points here about the impacts of social casino games on youth and young adults and their later involvement in gambling. To add to this, there was a paper that was published last year in our Journal of Gambling Issues by authors Michael Wohl and colleagues that discussed the good, the bad and the ugly of the relationship between social casino gaming and gambling . The authors discussed how social casino games could...
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Re: Can anyone suggest an gambling clinical practice guide, that incorporates "cultural competency" on the idea of "lucky?"

Registered Member ·
Hello Bill, Please find the attached document, "A Guide for Counsellors Working with Problem Gambling Clients from Ethno-cultural Communities." On page 16 there is content related to your question. Best, Lisa
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Re: Blog on WHO's decision to include gaming disorder in the ICD-11

Registered Member ·
Interesting article and I do agree that caution is always a good thing when it comes to diagnosing people. I think it is important to continue to do research to help us better understand this issue. I am hoping that the inclusion of gaming disorder in the ICD-11 will contribute to further research and clarity around this problem. In response to Nigel's comment, "My caution is that we shouldn't be too quick to label people who play games a lot as having an addiction problem," I would say that...
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Re: Adolescent Problem Gambling

Registered Member ·
One more thing I forgot to mention - we also have our latest handbook entitled Adolescent Problem Gambling: A Prevention Guide for Parents now available on our website in both English and French .
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Re: DOTA 2 coming to Vancouver

Registered Member ·
The numbers are staggering (both prizes and number fans). I was listening to the CBC yesterday morning and they were discussing scholarships that are being offered for gaming at Universities. They were interviewing a coach for a gaming team who was a professional gamer. The fact that people are earning money in a number of ways by gaming creates risk for some people who are vulnerable to developing a problem. Many hours need to be spent practicing in order to become successful but like the...
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Re: Cell Phones in Classrooms

Registered Member ·
I have heard that some teachers have a basket at the front of the room where they collect their students' cellphones before the start of the class. I think this could be helpful however, there are now smart watches and other wearable technologies that can provide the student with access to the Internet. So I feel like this does not tackle the entire problem and that more needs to be done in the classroom, such as addressing some of the underlying factors that put students at risk (which may...
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Re: And the debate continues: Study links excessive screen time to developmental delays in children

Registered Member ·
The article notes that "these tests included measures of their communication skills (for instance, forming full sentences), gross motor skills (running and walking), fine motor skills (tying shoelaces or copying letters), as well as problem-solving, and personal and social skills (serving themselves food)." While screen time may enhance communication, I can see where screen time could delay gross and fine motor skills (watching a screen does not teach a child how to run, jump or squat, cut...
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Re: INQBOARD: Older Adults & Problem Gambling

Registered Member ·
Thank you for this Kim. I love the infographic and was enticed to read the report. It was interesting to note: “Casinos have been shown to use marketing and services targeted specifically at older adults. These services include free transportation from older adult living facilities, low cost food and alcohol, needle disposals for diabetes sufferers and defibrillators, and entertainment options directed towards older adults, including recording artists from the 1960s and 1970s (Bjelde,...
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Re: Patterns of compulsive smartphone use suggest how to kick the habit

Registered Member ·
I wonder if this upcoming publication/poster will also address how the development of problem technology use relates to these triggers (for instance, is there an absence of "end" triggers?).
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Re: Podcast Interview on Video Gaming Addiction

Registered Member ·
I thought this was such a powerful and honest conversation about the realities of problem video game for youth and their families. Thank you for sharing, Elaine!
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
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Welcome to members of the Gambling Issues International list serve.

Registered Member ·
The Gambling Issues International listserve was created in 1999 by Nina Littman-Sharp when she was with the gambling service at CAMH. It brought together clinicians, researchers, educators, public health professionals, community workers, policy makers, and many others in the field of problem gambling. It was hosted using Yahoo Groups which is closing down at the end of today. Members have been invited to join this group and we are pleased to welcome them. Stephen Meredith
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