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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Financial concerns"

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How mental illness is discussed on the internet

Registered Member ·
armchair diagnosing is dangerous In the article linked above, they discuss one social media influencer who has created an 8 part documentary series examing the perceived mental health issues of another social media influencer. One of the concerns that gets examined is the idea that they lump bad behaviour in with mental health issues. This can have the impact of increasing stigma for those who deal with mental health issues. Another concern noted is that the one influencer is talking about...
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CBC News for Kids

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CBC Kids News CBC has recently launched a website that has video and text stories geared towards kids. They include stories that recap Kanye West's visit tot he White House, and a turtle that has a wheelchair made from Lego. Of interest, they have some tech concern stories in the mix, including news about screen time, cyber bullying and the regret that some feel after posting pictures online. Check it out!
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Sit less, play more: WHO wades in on screen time use for children

Registered Member ·
The debate over just how much screen time is OK for young children rages on. Now the World Health Organization (WHO) has issued its latest guidelines : no screen time for babies under 1 and no more than 1 hour a day for kids 1-4 years old. Kids should be more active and sleep more, rather than engage in passive screen time, which can lead to health problems later on in life. The main concern is the impact of physical inactivity - of which sedentary screen time is a part - on the risk of...
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Re: "Loot Boxes" - gambling or not?

Registered Member ·
I’d like to share some thoughts on the differences between loot boxes and gambling: You always GAIN something from loot boxes. Whereas in gambling, there is also the possibly that you may LOSE as well. You can’t gain financially from loot boxes as you do in gambling. Putting money into a loot box never gives you money in return like gambling does. Even though these two things don’t match the criteria for gambling that you listed in this tread, they are two significant differences. In this...
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Re: Gambling, Gaming, and Technology Use Knowledge Exchange

Registered Member ·
I agree, Lisa. I took my son for a full medical assessment at the same time I detoxed him from video gaming. I also monitored his moods very closely, with the concern of his anxiety and depression increasing, and fear of suicidal thoughts. I have also heard from one of my holistic clients her concerns after the psychologist who sees her son, for severe depression, suggesting his client should "do what he loves", however the only thing he loves is gaming, and mom feels it's making the...
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Re: Can anyone suggest an gambling clinical practice guide, that incorporates "cultural competency" on the idea of "lucky?"

Registered Member ·
Hello Bill, Please find the attached document, "A Guide for Counsellors Working with Problem Gambling Clients from Ethno-cultural Communities." On page 16 there is content related to your question. Best, Lisa
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Re: CTV interview Should addiction to video games be considered a disease?

Registered Member ·
This is an article that features the concerns some scholars have about gaming being included in the ICD-11: "Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal"
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Re: Research/Stats on Professional Gamblers and their income

Registered Member ·
Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
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Assessing gaming disorder: Expert opinions

Registered Member ·
Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
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Mindfulness-based relapse prevention for problem gambling manual

Registered Member ·
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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Re: Gaming and Youth - Health Matters

Registered Member ·
It's an interesting question - I did a bit of digging and found some papers that mention it, however there's limited empirical evidence actually suggesting or examining this area from what I can tell. A recent review about internet gaming disorder (IGD) as an emergent health concern for men by Chen and colleagues (2018) discusses eye strain. However when you look at the refence they cite a Young paper from 2009 , that discusses it's something to look out for without any citation or empirical...
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Re: Funding for Interventions

Registered Member ·
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
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“Addicted” to Social Media? Does Empathy play a role?

Registered Member ·
How does empathy relate to social media addiction? Well a study conducted in 2020 looked at the association of empathy and social media addiction amongst high school students. They also looked at another hypothesis (which is not discussed here). Empathy was defined as “the skill to comprehend and share other’s emotions and feelings ”. The authors acknowledged that empathy has both a cognitive component (i.e. understanding another person’s emotions) and an affective component (i.e. the...
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Supporting African Caribbean Black (ACB) Women with Gambling Concerns: A Best Practices Guide for Professionals – A wonderful collaborative article and a must read from the team at Jean Tweed and their project partners.

Registered Member ·
As February comes to a close with us celebrating and honoring Black History Month , we are only mindful at GGTU to ensure we send out a tribute to the Jean Tweed article, spearheaded by Angela Allen. This well written guide needs to be shared within our community since it shines a light on their wonderful research and helps us better understand and support African Caribbean Black (ACB) women with gambling concerns. After a thorough literature review and survey being conducted, the results...
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Social media companies could be held accountable for their negative impacts on children

Registered Member ·
Photo by Ravi Sharma on Unsplash There is rising concern over the impacts of social media on children and teenagers. Lawmakers in California recently proposed a Bill to target Social Media companies and their role in negatively impacting the mental health of children and teenagers. Bill 2408 the Social Media Platform Duty to Children Act was created to help protect these vulnerable groups. Currently in the United States, Social Media companies cannot legally be held responsible for the...
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article about societal impact of tech overuse

Registered Member ·
I've come across an article that steps back from an individual addiction focus and looks at our societal level of addiction to technology and its possible consequences: https://www.tandfonline.com/do...3311908.2016.1157281 The article outlines two areas of concern: reduced productivity, and insufficient input to our neurocircuitry. For productivity, they call for more research examining the optimal level of technology use before the many distractions detract from human performance. For our...
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Client Video on Confidence with Gaming vs Offline World

Registered Member ·
https://www.youtube.com/watch?v=wngVZR8ISBU In this video by Cam from Game Quitters (a self-help group for people with video game addiction and their family that also has treatment services for a fee) outlines a common concern within the gaming community. The idea that gaming is the only thing the person can do well, and that cutting back or quitting games will take away the only way they can feel accomplished. Not only is this a fear that many clients for problem gaming can relate to, but...
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Therapist Survey on covid impact training needs

Registered Member ·
Research and knowledge exchange opportunity Dear EENET members: We are still conducting our survey of the impact of Covid on treatment services and service providors. Please click on the link below to participate in this anonymous survey. I've also attached a summary of the results from the first round of this survey as feedback to the EENet community. Original post. Dr. Nigel Turner at CAMH is conducting a short survey aimed towards at clinicians who help people with addictions and mental...
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Webinar Replay! Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling During COVID-19

Registered Member ·
In case you missed it or wish to watch again, please check out GGTU's latest recorded webinar from May 25th, 2022 - 'Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling During COVID-19'. This webinar represents part 2 of 3 in GGTU's 2022 series of standalone yet interconnected webinars titled, ‘The Impacts of Digital Technologies on Mental Health and Addictions’. In this webinar, Dr. Alex Price (Responsible Gambling Council) presented new...
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Commentary - Chinese Video Gaming Policy

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The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read on if interested in these aspects of the policy! See article attached.
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Re: Commentary - Chinese Video Gaming Policy

Registered Member ·
The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read if interested in these aspects of the policy. Reference: Xiao, L.Y. (2022). Reserve your judgement on "Draconian" Chinese video gaming restrictions on children. Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021). Accessed June 3, 2022 at https://www.researchgate.net/p...er_Carras_et_al_2021 (pasted ...
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Webinar Reply! Demystifying the link between problem gambling, cryptocurrencies, and other financial assets

Registered Member ·
On Wednesday June 15 2022 GGTU hosted Dr. Devin Mills who presented during the webinar entitled “Demystifying the link between problem gambling, cryptocurrencies, and other financial assets” With the increased accessibility created through financial apps more people are able to engage in cryptocurrency and financial markets. However, with this engagement comes the possibility of these assets being used to gamble problematically. In this presentation, Dr. Mills presents the latest research on...
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Screen Time - effects on the social, cognitive and emotional development of children and youth

Registered Member ·
https://informedfutures.org/wp...tive-development.pdf ; The article speaks to the effects of ‘screen time’ on the emotional, social and cognitive development of children and youth, including gaming, social media, and educational type virtual activities – both positive and negative. It mentions some emerging evidence on structural changes within the brain associated with increased use and how it relates to non-educational screen time. It mentions a factor around ‘stimulation overload’...
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Is Facebook creating "iDisorders" ?

Registered Member ·
1. This article dated back in January 2013, focusing on the technological use of various means and media on symptomology of mood disorders and examines the impact of attitudes toward technology and multitasking in addition to tech related anxiety around the inability to check devices as frequently as desired. 2. "iDIsorders" was defined as "...the negative relationship between technology usage and psychological health", suggesting implications around heightened usage being negative. 3. In...
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Setting Healthy Boundaries

Registered Member ·
Youth Gambling Although they may not be of legal age to enter a casino, youth may be already engaging in gambling behavior to some degree, even from a young age — whether that’s making a bet with a rare Pokémon card or playing a claw machine game to win a prize. Gambling at any age has risks associated with it and the potential to cause harm. Some video games have elements of betting or gambling, even in skill-based games. Loot boxes are an example which typically offer players a chance to...
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Technology Use to Address Loneliness among Older Adults

Registered Member ·
This research study is about addressing loneliness and social isolation among older adults. It was conducted during the COVID-19 pandemic to measure the impact of technology to address loneliness and social isolation. The results indicate a need for technology-assisted interventions to be designed and delivered with older adult’s values, motivations and capabilities in mind. The main findings of the study indicate: - Addressing loneliness and social isolation among older adults was a key...
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CNBC -Video Game addiction An Increasing Problem

Registered Member ·
https://www.cnbc.com/video/2021/08/31/video-game-addiction-an-increasing-problem.html China has placed restrictions on gamers 17 and under. Banned video games for those 17 and under during school days as well as having them register with an anti-addiction center. Although this model may not work in North America there is recognition of a growing concern
Discussion Topic

Social Media during COVID

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This study explored social media's role in feelings of fear during COVID. 86% reported fear or panic (many females) regarding health information (misinformation) that was posted on social media. Levels of fear response differed by age and gender with more females reporting higher levels of fear, which can have implications on mental health.
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