Skip to main content

EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

This past weekend, the world's largest Fortnite esports tournament took place at Arthur Ashe Stadium in New York. The tournament, where qualifying gamers compete to get the most points in the Fortnite video game in front of both in-person and online audiences, is one of many esports tournaments that take place annually. At this particular tournament, there was $30 million USD in cash prizes. The winner, a 16 year old gamer, took home a $3 million USD prize, while the second place winner received $1.8 million USD, and the third place winner got $1.2 million USD. 

ESports is a booming industry right now, with lots of revenue coming mainly from sponsorships, media rights and advertising. With games like Fortnite being introduced into the esports arena, younger and younger audiences and players are participating. Furthermore, to get to a competitive level, this often means gamers are playing for hours to prepare for tournaments, but when does this playing become problematic?

Original Post

Replies sorted oldest to newest

Add Reply


This website has been funded by a grant from the Government of Ontario.
The views expressed do not necessarily reflect those of the Government of Ontario.
Link copied to your clipboard.