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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

https://www.cbc.ca/news/health...rain-nov14-1.7029406

  • Dr. Murthy, US Surgeon General identifies social media as an important driver in the youth mental health crisis.
  • On average, women 18-22 in Canada 56% would be considered "clinically addicted" to their phones - use disrupts sleep, learning, relationships.  This is true for about a third of men of the same age group.
  • Changes to the brain including decreased serotonin hypothesized.
  • This matters since there are many poor mental health outcomes related to social media use:
    • May be predisposed long-term to violent, rule-breaking, or disregarding others' rights.
    • Social media use was associated with increased aggression in students from Grade 7 to 11, and increased impulsivity in high school students.
    • Still need to figure out who has been most affected, how much and what can be done.
  • Legislation is in the works to increase online provider accountability for harmful content - i.e. allowing for more "top down" (regulation/legislation) perspective as opposed to just "ground up" strategies (individual/parental responsibilities and awareness).
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This is an interesting outlook I hadn't previously thought of, I know sometimes people say they think gaming can lead to violence and I could see why they may think that, but I had never thought about how social media could increase aggression and violence. That is also a worryingly high number of people clinically addicted to their phones. I wonder how this legislation and accountability would look, this was a very interesting and informative article thank you.

Interesting article. This idea of social media causing aggression is new to me. I'd be curious to hear more about this. I wonder whether solely reducing the amount of social media would reduce the potential for aggression or if there are other factors to consider.


The other line in this article that rang true was: "Just because something makes you feel good doesn't mean it's good for you,"

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