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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland - PMC (

-The favorite type of gaming on smartphones was playing casual games rather than MMORPGs, which are considered more addictive games on PCs and consoles. These results are in line with other research iindicating social games, puzzle games, action, and strategy games are the most commonly played mobile games.

-Downloading, using Facebook, and being stressed contributed to problematic smartphone use.

-The psychosocial impact of mobile games may be different in comparison with non-mobile games, as are the behaviors engaged in and the online apps used across platforms, and the contexts of use (e.g., smartphones are frequently used when commuting).

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