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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Journal article -

1. I think it is easy for us to fall into a thinking trap of "all gaming is bad" or that there are no benefits of gaming. This article sheds light on some of the positives of gaming.

2. Researchers did find a medium-sized relation between potentially problematic video game use and poor psychological functioning with regard to general psychological symptoms, maladaptive coping strategies, negative affectivity, low self-esteem, and a preference for solitude as well as poor school performance, in line with other research.

3. As well, distraction-motivated gaming went along with higher symptom ratings, lower self-esteem, and more negative affectivity, whereas playing to establish social relationships in the virtual world was related to a larger number of online connections and more positive affect while playing.

The final point is important, as it highlights what problem gaming can be define as "distraction-motivated" vs a healthier relationship to establish social supports.

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