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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

https://macleans.ca/longforms/...games-mental-health/

  • This is an interesting mainstream media article chosen because I hear this conversation between moms at the schoolyard!
  • The case describes a boy who begins playing fortnight at age 9 during the pandemic (multi-player shooter game with 99-player battle royale)
  • Despite limits (2 hours of play x 3-4 days per week), the child would forgo eating, drinking water or going to the bathroom while playing
  • This child began to have panic attacks, become dysregulated if unable to play, and struggled with school, sports and social situations outside of gaming
  • some parents are attempting to hold epic games liable for creating an addictive game
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