- gaming developers integrate multiple types of rewards within games to keep the user coming back, staying on longer, use operant conditioning with variable-ratio reinforcement
- meta-achievement- rewarding the user bases on mastery, more they complete the more points they earn
- social aspects influence play and keep people coming back or playing longer
- reward mechanisms in games meet needs of users
- relevant clinically, game industry uses research into psychology and human behaviour to create a fun experience gaming and to keep people coming back frequently and longer duration which can lead to problematic gaming use
Original Post