Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. Debi Laplante
Talk Title: Internet Sports Betting: Yesterday, Today and Tomorrow
Abstract
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. Debi Laplante
Talk Title: Internet Sports Betting: Yesterday, Today and Tomorrow
Abstract
Gender, Race, SES & Gambling
Have you ever wondered if immigrating to Canada impacts a person's gambling behavior? Or maybe you've asked yourself how systemic inequity has impacted gambling trends? Perhaps you've even wondered how gambling awareness programming can be tailored to fit the needs of a specific community?
Game-Bling- When Gaming meets Gambling: 1-hour interactive webinar. Explores the blurred lines between gaming & gambling and the impact of technology on the gambling market. Includes discussions on gambling awareness, how gambling is present in video and social media games, and harm reduction strategies. perfect for those who work with youth or young people and are looking to better understand gaming and gambling.
What is YGAP? Is gambling a relevant topic for youth? Are youth able to gamble in video games? What are other ways youth are gambling? What are warning signs of problematic gambling or gaming? How can we support youth?
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. Henrietta Bowden-Jones, President of Psychiatry, Royal Society of Medicine; Director, U.K. National Centre for Behavioral Addictions (National Problem Gambling Clinic and National Centre for Gaming Disorders)
Does a problem with gambling overlap with other conditions? How many people with problem gambling have a comorbidity? Which comes first a problem with gambling or a mental health ailment?
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. Henrietta Bowden-Jones, President of Psychiatry, Royal Society of Medicine; Director, U.K. National Centre for Behavioral Addictions (National Problem Gambling Clinic and National Centre for Gaming Disorders)
Do the words we use matter? Where does stigma come from? How do we break the cycle?
If you’ve ever wondered the answer to any of these questions, then look no further because the YMCA’s Youth Gambling Awareness Program (YGAP) has you covered!
Has COVID-19 effected a youth’s gambling behavior? Are youth using video games differently during the pandemic? Given current restrictions how does a program effectively discuss gambling awareness with youth?
Please join us on Thursday, December 16, 2021 from 2pm - 3pm ET for the Understanding Gambling in Later Life Workshop. This free workshop is for older adults (65+) and their caregivers where we will discuss:
• What is problem gambling?
• How can you create healthy habits when gambling?
• Where can you get the support you need?
How many youth were exposed to a gambling ad during pandemic lockdowns? Can Twitch be used to gamble? Are influencers being used to market gambling products? How do YouTube's new restrictions effect the presence of gambling advertisements on the platform?
The YMCA of Greater Toronto's Youth Gambling Awareness Program's (YGAP) Media Impact presentation will tackle these questions and more, in a free hour long session.
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. Brett Abarbanel, Director of Research, UNLV International Gaming Institute, University of Nevada, Las Vegas
Talk Abstract
November 5, 2021 @ 10:00am-12:00pm EST
Presented by: Dr. Michelle Álvarez
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. Brett Abarbanel, Director of Research, UNLV International Gaming Institute, University of Nevada, Las Vegas
Talk Abstract
Have you ever wondered if immigrating to Canada impacts a person's gambling behavior? Or maybe you've asked yourself how systemic inequity has impacted gambling trends? Perhaps you've even wondered how gambling awareness programming can be tailored to fit the needs of a specific community?
Raschkowan Lecture Series: Gambling in the Digital Age, 2.0
Presenter: Dr. David Zendle, Department of Computer Sciences, University of York (UK)
Talk Abstract:
Loot boxes are items in video games that may be bought for real-world money, but which contain randomized contents. Over the past three years, a nascent literature has emerged which attempts to model the impact of this phenomenon on society. Dr. Zendle's lab has been at the heart of this evidence-generation process.
Have you read the news lately and wondered what all this talk of Robinhood is about? Or maybe you've asked yourself if cryptocurrency can be used in an online casino, and if so how? Perhaps you've even wondered what happens to gambling debts during bankruptcy?
Has COVID-19 affected youth gambling behavior? Are youth using video games differently during the pandemic? Given current restrictions how does a program effectively discuss gambling awareness with youth?
The YMCA-Youth Gambling Awareness Program (YGAP) is looking for Canadian youth 18-26 years old to take part in a focus group on gaming and gambling.
This interactive workshop series (12 hrs.) offers a theoretical, practical and evidence-based introduction to Congruence Couple Therapy (CCT). CCT is a humanistic, systemic, trauma-informed model that utilizes the couple relationship as a resource to create significant clinical outcomes for addiction and mental health. It offers a conceptual shift away from focusing solely on the individual and symptom reduction to address the complex and relational issues that often underlie gambling and addictive disorders.