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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Video Gaming Addiction"

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Problem Gaming Use

Registered Member ·
The following article on Problem Gaming outlines the prevalence and negative outcomes associated with gaming addiction. They highlight how the motivations for gaming do not all relate to the tendency to become addicted. The characteristics of an addictive game are also covered. The article explores the comorbidity of gaming disorder with other mental health diagnoses. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8552989/
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The Association Between Video Gaming and Psychological Functioning - Journal Entry

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Journal article - https://www.frontiersin.org/articles/10.3389/fpsyg.2019.01731/full 1. I think it is easy for us to fall into a thinking trap of "all gaming is bad" or that there are no benefits of gaming. This article sheds light on some of the positives of gaming. 2. Researchers did find a medium-sized relation between potentially problematic video game use and poor psychological functioning with regard to general psychological symptoms, maladaptive coping strategies, negative...
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Re: How the Pandemic Changed Social Media

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I liked the highlighted point of the change in social media in peak hours in relation to working from home. I think it also creates a game of when do I post this content to get the most likes/attention.
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Commentary - Chinese Video Gaming Policy

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The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read on if interested in these aspects of the policy! See article attached.
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Re: Commentary - Chinese Video Gaming Policy

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The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read if interested in these aspects of the policy. Reference: Xiao, L.Y. (2022). Reserve your judgement on "Draconian" Chinese video gaming restrictions on children. Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021). Accessed June 3, 2022 at https://www.researchgate.net/p...er_Carras_et_al_2021 (pasted ...
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State of the Research: Gaming Disorder (YouTube)

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This 12-minute video (Youtube) is a great, accessible summary of the research into Internet Gaming Disorder (IGD). The presenter discusses the current debate surrounding the diagnosis criteria of IGD, concerns from some researchers and clinicians, along with the corresponding research papers. This is a visual, interactive way of accessing this information that can often feel quite technical and dry. We cover similar topics and discussions in our Introduction to Problem Technology Use...
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Screen Time - effects on the social, cognitive and emotional development of children and youth

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https://informedfutures.org/wp...tive-development.pdf ; The article speaks to the effects of ‘screen time’ on the emotional, social and cognitive development of children and youth, including gaming, social media, and educational type virtual activities – both positive and negative. It mentions some emerging evidence on structural changes within the brain associated with increased use and how it relates to non-educational screen time. It mentions a factor around ‘stimulation overload’...
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Internet gaming disorder: A real mental health issue on the rise in adolescents and young adults

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https://ct.counseling.org/2021/09/internet-gaming-disorder-a-real-mental-health-issue-on-the-rise-in-adolescents-and-young-adults/ This article describes the pros and cons of playing video games and how it becomes an addiction. Video games can be a source of entertainment and relaxation, provide opportunities for social connection, and improve a person’s cognitive and communication skills. The potential negative impacts of video game addiction are insomnia, obesity, isolation, unhealthy...
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Problem technology use, academic performance, and school connectedness among adolescents

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https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8871851/ 1. This article discuss about the problem technology use and the related effects on academic performance and student life. This article was prepared based on data collected from students. 2. The article clearly picturizes that females are more affected by excessive technology use and the resulted academic complications than male. The study also points to the fact that the connection between problem technology use and academic performance...
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Gaming and Autism

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A quick google search shows that videogames can be helpful and/or harmful for Autistic youth. While video games can provide a sense of belonging and self-esteem for some autistic youth who may struggle with social skills, too much time spent gaming could become a problem. Autistic youth may have difficulty transitioning from the gaming activity to real life social, learning, and work opportunities which may be less reinforcing for them. There has been research (Beaumont et al., 2021) to show...
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Re: Gaming Addiction story

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Hi Andrea, I just watched the video for your post and found it so insightful with the first hand experience of how a video game addiction ruined a man's life. It does also demonstrate to me that he has made incredible leaps in his recovery and now took what was an addiction and has redirected it into something he enjoys. This for me is so relevant because my job is to counsel individuals with a video game addiction. I have not had any clients yet in my new role, but it being able to hear...
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Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report

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1. This case study reports the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions 2. This study suggest that the combination of pharmacological treatment such as antidepressants (SSRI) and antipsychotics with individual and family-focused psychosocial interventions are useful in improving problematic behaviors. 3.This study pointed...
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FREE Virtual YMCA Youth Gambling Awareness Program Webinar

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I wanted to let you know about our upcoming Game-bling webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Game-Bling is an interactive webinar designed for service providers and parents of youth, during which we will explore the dangers of the blurred lines between gaming and gambling and provide tools to understand and support youth. The webinar is FREE to attend and is being offered on: Friday, February 10 th at 1:00pm EST - 2:00pm EST. If...
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Gaming and gambling: What’s the difference?

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Video games often have elements of gambling, and there are blurred lines between games of skill and games of chance. It’s important to understand the definition of gambling, how the lines are blurred and the signs of a potential problem. The YMCA Youth Gambling Awareness Program (YGAP) defines gambling as “risking something of value when you don’t know if you will win or lose.” “It’s a myth that you can only gamble with money,” says Dua Fatima, Youth Outreach Worker for YMCA in Toronto West.
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Dispelling Myths Around Youth Gambling

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When it comes to gambling, there are many misconceptions — and perhaps the biggest one is that youth don’t (or can’t) gamble. That’s because we often associate gambling with playing poker or blackjack in a casino. But gambling takes many different forms. In fact, 68 per cent of Ontario youth said they participated in a gambling activity in the past 12 months, according to YMCA’s Youth Gambling Awareness Program (YGAP) Youth for Youth Digital Media Awareness Campaign in 2020. YGAP defines...
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Setting Healthy Boundaries

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Youth Gambling Although they may not be of legal age to enter a casino, youth may be already engaging in gambling behavior to some degree, even from a young age — whether that’s making a bet with a rare Pokémon card or playing a claw machine game to win a prize. Gambling at any age has risks associated with it and the potential to cause harm. Some video games have elements of betting or gambling, even in skill-based games. Loot boxes are an example which typically offer players a chance to...
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IPTU Fall 2023 TEDtalk- Technology Addiction and What you can do about it

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https://www.youtube.com/watch?v=0adeZP6aDQw TEDtalk- Technology Addiction and What you can do about it. Ben Halpert TEDxSaintThomas (2015) Entertaining Talk about h ow society is guiding children from infancy to adolescence raised on technology- in many aspects of their lives and ways to balance technology use to prevent overuse and addiction. This is very applicable to the course as it highlights common themes that people may take for granted without considering the consequences. Ben...
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Current Topics IPTU

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I have chosen the following article: https://www.theguardian.com/so...ing-gaming-disorders Scale- The news article looks into some of the realities of problematic technology use through the experience of a clinic supporting those with video game addiction (Bowden-Jones, 2023). The article explains that they were overwhelmed by the amount of referrals and people needing help, receiving 800 referrals in 3 years when they expected to see 50 people a year (Bowden-Jones, 2023). I feel this shows...
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Risk factors among elementary students

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https://www.researchgate.net/publication/334779116_Problematic_Internet_use_among_elementary_school_students_prevalence_and_risk_factors This study develops a new version of the problematic Internet use scale suitable for senior elementary school students. It includes six subscales: time management, compulsive Internet use, emotion adjustment influence, interpersonal and academic influence, preferred online social interaction, and daily life influence. This research utilized the survey...
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Topics in Gaming Loot Boxes and Gambling

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Reference: Little, S. & Bala, J. (2023, March 7) UBC research draws new links between video game ‘loot boxes’ and gambling. Global News. https://globalnews.ca/news/9535007/loot-boxes-gambling-research/ Looked into research between the connection on loot boxes in video games and gambling Many games offer loot boxes often for purchase with real money for a randomized chance to win a large prize which is similar to gambling In the study it was seen that those who send more on loot boxes in...
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IPTU Fall 2023: Module 2 Game design

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Opinion | I Make Video Games. I Won’t Let My Daughters Play Them. - The New York Times (nytimes.com) I am not sure if this article has been posted yet. I think the message is that games are designed so well to keep players coming back for more - they form a habit. The author is a game designer and stated that he will not allow his 3 and 4 year old daughter to play games (and to play some of the games he designed). He felt guilty about contributing to people's gaming addictions so he decided...
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Video gaming addiction and its association with memory, attention and learning skills in Lebanese children

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Video gaming addiction and its association with memory, attention and learning skills in Lebanese children | Child and Adolescent Psychiatry and Mental Health | Full Text (biomedcentral.com) -this article highlights the process of gaming bridges across cultures. Video gaming misuse is not impacted by cultural norms and the findings are similar to those in north America (further studies are needed to support the direct comparison) - Video gaming's are changing the brain functioning of a...
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Gaming Issues

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The health effects of too much gaming - Harvard Health https://www.health.harvard.edu/blog/the-health-effects-of-too-much-gaming-2020122221645 The development of carpel tunnel and related hand and eye problems at such young ages does predict further problems with aging. Obesity is already a major issue in North America but the competitive nature of games and the associated use of carb heavy foods which provide energy but little nutrition, provide increasing danger of diabetes. Social...
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IPTU 2023: The health effects of too much gaming

Registered Member ·
The health effects of too much gaming - Harvard Health Some key points from the above article to take note of are as follows: - Physical injuries to the hands and arms are prevalent in gamers. A common injury that occurs is the hands is called carpel tunnel syndrome. - Problem gaming has been associated with psychological problems such as lack of interest in other areas of life and loss of relationships with significant people in their lives. - Desensitization is associated with those who...
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How to save a loved one from game addiction | Matthias Dewilde | TEDxAntwerp

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https://youtu.be/VzL2A5l-eVU?si=iYsrh1bt3_Fldq7h The lived experience from this person creates a personal connection to how easily gaming can turn into a problematic behaviour over time. Discussion about the real impacts of problem gaming for young folks and some of the needs it serves in a population of individuals who's brains are not yet fully developed. This video gives connections to other risk factors that could increase the risk of gaming to become problematic i.e. ASD or ADHD.
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Video Game Addiction Is on the Rise. Here’s What It Looks Like

Registered Member ·
This article discusses the increase of video game use in the UK. Three main points related to problem gaming: video game addiction increased during the pandemic, similar to other mental health issues data suggests that more people are gaming excessively to cope with anxiety, depression and other stressors brought about by the pandemic. Mental health clinics, both general and specialized like the UK’s National Centre for Gaming Disorders, have seen spikes in patient referrals Video game...
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Why We Can't Stop: The Impact of Rewarding Elements in Videogames on Adolescents' Problematic Gaming Behavior

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gaming developers integrate multiple types of rewards within games to keep the user coming back, staying on longer, use operant conditioning with variable-ratio reinforcement meta-achievement- rewarding the user bases on mastery, more they complete the more points they earn social aspects influence play and keep people coming back or playing longer reward mechanisms in games meet needs of users relevant clinically, game industry uses research into psychology and human behaviour to create a...
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W5: What happens when video game addiction gets out of control?

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W5: What happens when video game addiction gets out of control? (youtube.com) Problem gaming is a lot like drug addiction, with highs and lows. Gaming can go from fun to an escape over time. Affects sleep, school, work, social engagement, and mental health. 13% of Ontario teens experience some form of problem gaming.
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Re: Why We Can't Stop: The Impact of Rewarding Elements in Videogames on Adolescents' Problematic Gaming Behavior

Registered Member ·
I liked that this article had suggestions for the game developers to help reduce the risk for more vulnerable players. I wonder if pop up time reminders would be helpful, or if players would ignore them?
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Re: W5: What happens when video game addiction gets out of control?

Registered Member ·
Bing Videos This is a small video describing beautifully the chemical changes in brain when children are having problematic video gaming. Dr. Michael Milhem describes the basis of this behavior in a beautiful way. Some of the important information is below: 1:- There is a scenario describing reaction of children when there games are taken away suddenly. Children when get their video games stopped suddenly during their games they react very badly and violently, This behavior is due to two...
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Re: Short Video - Calling it addiction?

Registered Member ·
This individual seems to be leaving out some key addiction theory and accepted facts within her explanation. 1) The idea that addiction has to lead to physical health issues, such as needing a transplant - we tend to only see this in substance use addictions as physical drugs interact more directly with the body. If we work under this assumption though that you can only become addicted to substances, not behaviours, we need to discount the evidence that we have build over decades that...
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Are Video Games Bad for Me?

Registered Member ·
https://kidshealth.org/en/kids/video-gaming.html#:~:text=It's%20true%20that%20some%20studies,always%20inside%20playing%20video%20games. Simple article geared to kids, teens and parents looking at the risks and benefits of gaming It looks at the risks of gaming to much to be effecting weight, exercise, school, friends and aggression. It looks at benefits to be improve hand–eye coordination, problem-solving skills, and the mind's ability to process information It suggests limiting screen time...
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Escaping video game addiction: Cam Adair at TEDxBoulder

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https://www.youtube.com/watch?v=EHmC2D0_Hdg Cam talks about how playing video games overtook his life. He talks about dropping out of school and pretending to work at a restaurant. He explained he would pretend to go to the restaurant in the day so he could sneak back home to sleep after being up all night playing video games. Cam talks about how his research said 97% of youth aged 2-17 play video games. In the UK he explained his research showed more kids between the ages of 2-5 know how to...
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Re: What social media does to our brains?

Registered Member ·
Recently, I was surprised to learn that there are teams of psychologists involved in social media development and ongoing maintenance, in a similar way that they are involved in video game creation. Social media is designed to be engaging, and uses psychology to keep us in a state of constantly wanting more. It's wild!
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Authentic Relationships Through Gaming | Episode 014 Video Game Addiction

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https://www.youtube.com/watch?v=3j6fD6CaOd4&list=PLYxtGyYUCbEHtd1lSslEjpAwPUqHdaTy-&index=14 Dr. K provides some insight and a perspective shift for older generations around the concept of authentic online relationships and reinforces the concept that not all gaming is problematic. Online gaming communities allow users to be judged on how they actually present themselves whereas in real life individuals are often judged by what they look like. This reinforces the anonymity of the...
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They lost their kids to Fortnite

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https://macleans.ca/longforms/fortnite-addiction-video-games-mental-health/ This is an interesting mainstream media article chosen because I hear this conversation between moms at the schoolyard! The case describes a boy who begins playing fortnight at age 9 during the pandemic (multi-player shooter game with 99-player battle royale) Despite limits (2 hours of play x 3-4 days per week), the child would forgo eating, drinking water or going to the bathroom while playing This child began to...
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CNBC -Video Game addiction An Increasing Problem

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https://www.cnbc.com/video/2021/08/31/video-game-addiction-an-increasing-problem.html China has placed restrictions on gamers 17 and under. Banned video games for those 17 and under during school days as well as having them register with an anti-addiction center. Although this model may not work in North America there is recognition of a growing concern
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