Tagged With "Youth Gambling Awareness Program Webinar"
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Etiology of Problem Gambling presentation by Dr Robert Williams
I found slides (ppt). Is there a webinar recording as compared to ppt or slides without audio? I want to check Q&A.
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Call for Proposals (culturally appropriate problem gambling awareness or counselling)
Call for proposals The Provincial System Support Program (PSSP) at the Centre for Addiction and Mental Health (CAMH) is pleased to invite organizations to submit proposals to provide culturally and linguistically appropriate problem gambling awareness and/or counselling programs and services for immigrants, refugees and ethnocultural populations in Ontario. Purpose of funding The objective of this Call for Proposals is to provide funding for problem gambling awareness and/or counselling...
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[Online workshop opportunity, March 10th 2022] Fundamentals of gambling and gaming: Effective assessment and treatment planning
The Gambling, Gaming, and Technology Use team is offering a facilitated workshop: Fundamentals of gambling and gaming: Effective assessment and treatment planning on March 10th from 13:00 to 15:00 hours EST. This training is best suited to newly qualified clinicians as well as students who are currently working directly with clients, however, successful completion of the Fundamentals of Gambling and Gaming (FUN-GG) course is a prerequisite. FUN-GG is a short, self-directed course that...
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Webinar Replay! ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health among Adults
On February 10, 2022, GGTU kicked off part 1 of a new webinar series called The Impacts of Digital Technologies on Mental Health and Addictions . This series will feature 3 standalone yet interconnected webinars, each taking on a different topic in relation to technology use and mental health and/or addiction-related impacts. Part 1 featured Dr. Treena Orchard (Western University) presenting engaging new content called, ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health...
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Webinar Today - Registration is free! ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview.
So much has transpired in mental health and addictions over the last two years during the COVID-19 pandemic and there is much to learn from our colleagues at ConnexOntario. Anne Counter, Director of System Navigation and Information Services will be taking us through the history of ConnexOntario, providing us a refresher of their services, as well as sharing current data in regards to trends specific to gambling and technology use. We will also learn about the impact of COVID-19 on the...
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Supporting African Caribbean Black (ACB) Women with Gambling Concerns: A Best Practices Guide for Professionals – A wonderful collaborative article and a must read from the team at Jean Tweed and their project partners.
As February comes to a close with us celebrating and honoring Black History Month , we are only mindful at GGTU to ensure we send out a tribute to the Jean Tweed article, spearheaded by Angela Allen. This well written guide needs to be shared within our community since it shines a light on their wonderful research and helps us better understand and support African Caribbean Black (ACB) women with gambling concerns. After a thorough literature review and survey being conducted, the results...
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Re: Trauma informed care: Nervous system regulation for problem gambling
This looks like a really interesting webinar coming from a mind-body approach to working with clients. It also connects well to the work of Dr Gabor Mate, who speaks of trauma and addiction.
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Webinar Replay! For everyone who would like to stay “Connex”ted! Do we know what is new in our community and how to stay connected?
On February 24, 2022, GGTU hosted Anne Counter who was our star presenter, “ConnexOntario (Discover Mental Health, Addiction and Problem Gambling Services): A brief history and overview” . With COVID-19 changing the world and accessibility platforms being constantly revised to meet new technology advances. Anne’s presentation was really timely with relevant information on new and innovative initiatives being rolled out by ConnexOntario. They still strive to ensure they bridge services for...
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GGTU Training Needs Assessment
The Gambling, Gaming and Technology Use (GGTU) program at the Centre for Addiction and Mental Health creates training products and resources for clinicians working in the area of addictions and mental health. We would love to hear from you about how we can serve your training needs better. Your participation in this survey helps us continue to deliver high-quality products and support. This survey should take approximately 5 minutes and will remain open until Thursday March 24 th at 5 p.m.
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Canada-focused resources for keeping youth safe online
The Canadian Centre for Child Protection has two excellent resources for parents, caregivers and professionals who would like more information about keeping children and youth safe online. Protectkidsonline.ca has a range of information covering issues such as cyberbullying , exploitation , healthy relationships and online boundaries. This site also separates information by age brackets so information is tailored for children and young people aged 5-7, 8-10, 11-12 and 13-15 years.
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Re: Knowledge of random events and chance in people with gambling problems webinar
If you think you know something about randomness and chance , then come to this webinar and dispel that myth!
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Re: Adverse Childhood Events, Emotional dysregulation and Gambling: A potential link?
This intersects well with the work of Dr Gabor Mate who talks about the connection between trauma and addiction. Many addiction programs teach their clients about emotional regulation who greatly benefit from it. We would ask all clients coming into the problem gambling and technology use program at CAMH about any history of trauma.
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The Common Sense Census: Media Use by Tweens and Teens, 2021-22
Common Sense Media have published their annual report from a large-scale, national survey of U.S teens and tweens on their media use habits. The report compares media use by teens and tweens before and during the COVID-19 pandemic. Within the report, the authors present some recommendations for caregivers and parents as well as policymakers about healthy and safe media use for young people. Below are some key findings from the report: Media use in tweens and teens has grown faster since the...
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FREE Virtual Webinar: When Gaming Meets Gambling
Are video games like Candy Crush gambling? How do video games promote gambling among youth? What is a Freemium Model game? All these questions and more will be discussed in this free webinar being conducted by the YMCA of Greater Toronto's Youth Gambling Awareness Program. Game-Bling is an interactive webinar designed for service providers and parents of youth, during which we will explore the dangers of the blurred lines between gaming and gambling and provide tools to understand and...
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Re: FREE Virtual Webinar: When Gaming Meets Gambling
I have participated in this webinar in the past and found it to be very educational and supported my work at PlaySmart Centre. It offers a look at how gaming and gambling are potentially connected. Highly recommend signing up if you're able to.
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Gaming used in healthcare
Xbox controller helps paralyzed patients play video games | CTV News This article explains how a local healthcare facility is using adaptive Xbox controllers to bring gaming to patients who would not otherwise be able to play due to physical injuries or disabilities. It highlights the positive effects that the patients report including one who reported that it helps his confidence and another saying it helps to use his brain. They mention that with additional research they hope to share the...
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Webinar Replay! Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling During COVID-19
In case you missed it or wish to watch again, please check out GGTU's latest recorded webinar from May 25th, 2022 - 'Coping with Disaster: Mental Health, Substance Use and Financial Concerns Associated with Online Gambling During COVID-19'. This webinar represents part 2 of 3 in GGTU's 2022 series of standalone yet interconnected webinars titled, ‘The Impacts of Digital Technologies on Mental Health and Addictions’. In this webinar, Dr. Alex Price (Responsible Gambling Council) presented new...
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Re: Join us for this Webinar - We are SPRinG’g into action to help the gambling community. Launch of the SPRinG App - A digital health solution to support self-management of problem gambling.
With the main discussion being on mental health and apps, please register for this webinar to know more about how to self-manage gambling issues and concerns. Join us for the launch of the SPRinG App, see how technology can actually help ease these concerns.
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Upcoming Webinar - June 23rd: Launch of the SPRinG App. A self-managing tool for problem gambling/gaming
Quick and friendly reminder to ensure you saved a spot for an upcoming webinar: Join us for this Webinar - We are SPRinG’g into action to help the gambling community. Launch of the SPRinG App - A digital health solution to support self-management of problem gambling. | Gambling, Gaming & Technology Use Community of Interest | EENet Connect
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Webinar Reply! Demystifying the link between problem gambling, cryptocurrencies, and other financial assets
On Wednesday June 15 2022 GGTU hosted Dr. Devin Mills who presented during the webinar entitled “Demystifying the link between problem gambling, cryptocurrencies, and other financial assets” With the increased accessibility created through financial apps more people are able to engage in cryptocurrency and financial markets. However, with this engagement comes the possibility of these assets being used to gamble problematically. In this presentation, Dr. Mills presents the latest research on...
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Re: Gambling CoP
Hello Sudha, Please feel free to use this CoI to collaborate on developing resources, protocols, best practices, etc. That is a part of it's intended purpose. I am the Manger of the GGTU Program. If we can support these efforts, our Team would be happy to do so. Chloe
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Less Addictive Apps and the Addictive potential of Virtual Reality
llustration: Jessica Karl While discussions around technology use are often focused on the impacts of addictive app design, a recent opinion piece by Parmy Olson highlights an emerging trend of apps that are moving away from this type of design. Instead, she discusses apps like BeReal and Wordle that are more focused on building anticipation (by requiring user engagement once a day) as opposed to compulsive checking throughout the day. She also suggests that companies like Facebook who...
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Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
The YMCA-YGAP is seeking 600 youth ages 16-24 years old for a survey on gaming and gambling. Participation in the survey takes approximately 10 minutes and participants will receive a $15 Amazon.ca e-gift certificate for their time. The data from this survey will contribute to our understanding of gaming and gambling amongst youth and will help improve future educational and prevention initiatives. We hope you might consider sharing the below recruitment flyer with any youth who you think...
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Re: Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
I can't get the attachment to open to be able to print/share with colleagues.
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Re: Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
Re: Gaming & Gambling Survey: Receive $15 Amazon Gift Card!
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Article: TikTok Is Flooded With Health Myths. These Creators Are Pushing Back.
This NYT article discusses the professionals who spend their time debunking health and mental health misinformation on social media platforms such as TikTok and Instagram. We've also been seeing the role social media has played during the COVID-19 pandemic in terms of people's access to information (e.g., vaccine availability announcements) and misinformation (promoting sometimes harmful treatments that aren't evidence-informed). This article left me with a few questions about the role that...
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Re: WEBINAR: The Impacts of Digital Technologies on Mental Health and Addictions Series, Part 3: Bridging the Digital Divide to Optimize Health Outcomes and Experiences for Youth
Thank you Tara Marie for curating such a informative series!
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Webinar Replay! Bridging the Digital Divide to Optimize Health Outcomes and Experiences for Youth
On Thursday July 21, 2022, GGTU hosted the final installment of the three-part webinar series, The Impacts of Digital Technologies on Mental Health and Addictions. Dr. Skye Barbic (UBC/Foundry) and Al Raimundo (Foundry BC) co-presented this latest webinar titled, Bridging the Digital Divide to Optimize Health Outcomes and Experiences for Youth . In this webinar, the speakers described the digital health needs of young people accessing youth mental health services and outlined current ways in...
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Re: Reflections on a Webinar Series: The Impacts of Digital Technologies on Mental Health and Addictions
Such a thoughtfully planned and executed series, @Registered Member. I thought they all addressed very interesting areas of our work and I particularly liked Part 3 and getting to hear about all the innovative work Foundry are doing out in BC to ensure youth can contribute to and use such an effective platform to connect with services.
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Reflections on a Webinar Series: The Impacts of Digital Technologies on Mental Health and Addictions
In late 2021, I curated a three-part thematic series of webinars for the Gambling, Gaming and Technology Use (GGTU) program to host in 2022. This series was titled, The Impacts of Digital Technologies on Mental Health and Addictions . Each webinar invited different experts to present on a topic that demonstrates key intersections between technology use and well-being. The series was comprised of: Part 1: ‘Swipe sesh’: Exploring the impacts of dating apps on mental health among adults ,...
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Re: Reflections on a Webinar Series: The Impacts of Digital Technologies on Mental Health and Addictions
Thank you, Marie-Claire! Especially for your expert technical and planning support throughout. I agree about the presentation that showcased Foundry's innovative approach. New app development benefits greatly from the meaningful inclusion of those who will use such tools in their design and promotion.