The Centre for Innovation in Campus Mental Health (CICMH) recently launched a digital toolkit to help those within the post-secondary athletic environment take steps to support student-athlete mental health.
youth-transition years (ages 19-25)
CICMH Webinar: Working Your Wheel: Indigenous Self Care Events
In this webinar the Centre for Innovation in Campus Mental Health (CICMH) is joined by James Tregonning, Indigenous Transition Coordinator and Instructor at Cambrian College, to talk about an indigenous model of self-care, how it differs from the current popular understanding, and how he has integrated it into his work supporting Indigenous students.

Research Snapshot: Virtual care recommendations for individuals with eating disorders during COVID-19 Forum topic
Check out this new Research Snapshot!
Virtual care recommendations from the Canadian consensus panel for children, adolescents, and emerging adults with eating disorders during the COVID-19 pandemic and beyond
Here is a sneak peek:

MAD Students: Call for Zine Submissions (Deadline: May 1, 2021) Events
MADZine Research invites submissions from Mad* and neurodivergent students that offer creative and critical alternatives to typical approaches to ‘student mental health’ and neurodiversity.
It will be organized on the following theme: Mad student* organizing, community building, and associated recommendations for learning and teaching in postsecondary/higher education.
Do you want to know more about how cannabis affects young people? Forum topic
A new research snapshot summarizes the wide range of mood effects cannabis can have in young adults, some of which can persist up to 24 hours after they used it.
Webinar: Gambling and Gaming on Campus – A hidden problem? Events
Gambling is a common and increasingly popular activity, especially among young adults. It can be a healthy form of entertainment for most of the population- but for some it can negatively impact their physical and mental health, as well as strain social and cultural ties. Technological advances have increased the accessibility of gambling beyond traditional land-based activities (e.g. casinos), allowing individuals to gamble from the comfort of their computer or smartphone, any time they feel like it.