Tagged With "problem technology use]"
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Teens in Urban Regions Are More Likely To Experience Problem Video Gaming
Our colleagues at EENet have just released a research snapshot on their website based on research of Shi and colleagues published in the International Journal of Mental health and Addiction . The study found higher levels of problem video gaming in teens living in urban areas than in teens living in rural areas. Interestingly, they also found that teens in urban regions with a gambling problem were more likely to have a problem with video gaming when compared to teens who did not gamble.
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Cashing in on Mental Health?
Interesting article from the CBC yesterday on problem gambling in BC. It's sobering to hear about the pitfalls other provinces face with respect to problem gambling prevention, protection and supports. The former Problem Gambling Institute of Ontario is referenced in here along with other Canadian sources, around the evidence supporting problem gambling. Take a read if you have a chance.
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WEBINAR! Coping Strategies of Partners of Individuals with Problem Gambling
Gambling, Gaming and Technology Use This one hour webinar will present recent evidence on coping strategies used by partners of individuals with problem gambling. Learning Objectives Review of the literature on coping strategies used by partners of individuals with problem gambling. Demystify the coping strategies used by the partners to cope with gambling. Identify the best and worst coping strategies influence the gambling habits of the individual with problem gambling. Registration is...
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Man admitted to clinic in India for "Netflix Addiction"
First case of netflix addiction being treated This story is being promoted over several different news outlets. There is a man in India who has been admitted to Service for Healthy Use of Technology (SHUT) Clinic at the National Institute of Mental Health and Neurosciences (NIMHANS) in Bengaluru, India. NIMHANS Centre He is being described as a 26 year-old male who has been depressed for 6 months after losing his job. He has been using Netflix to "shut out reality" and turning it on first...
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Inventory of Gambling Situations mobile app now available
We have just released the new Inventory of Gambling Situations (IGS) mobile app. Launched in mid-September, this app provides a mobile-friendly version of the IGS, asking clients with problem gambling or suspected gambling problems about their past-year gambling frequency in 63 different situations that may put them at risk. The app provides an easy-to-use, accessible layout and the option for clinicians to get instant results with their clients in the absence of a computer. You or your...
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How to delete Facebook and Instagram - really
Deleting instructions This article was written for people concerned abut their data and photos being out there in the Facebook world after their recent spate of hacking attacks. The clear information could also be helpful for those struggling with their social media use and looking to remove themselves. Be warned, however. It is a process to ACTUALLY delete a facebook account. Even after you have followed all of the steps, they still give you a 30 day period where you can change your mind.
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Insomnia and gambling, gaming and tech use clients
cbt, insomnia and marijuana Here is a brief video from Dr. Colleen Carney,( Dr. Colleen Carney ) who specializes in insomnia, talking about the impact of using marijuana on the quality of sleep that then occurs. She also briefly talks about how she would introduce the topic. Insomnia is an issue for many of our clients and their families and can impact how we function on a daily basis. Some clients may be using marijuana to deal with their experiences of anxiety and there can be impacts on...
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Gambling and Cannabis Use in Youth and Young Adults Survey
Hello, we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are working towards creating new content for current educational programs provided to Ontario high schools, colleges and universities about gambling and cannabis use in youth and young adults. Please note this is not a research project. We have created a survey to assist us in how best to incorporate the most current research...
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60 minutes interview
CBS reviews research that is being done on the impact of screen time on youth This is how CBS introduces this segment on their website: "If you have kids and wonder if all that time they spend on their smartphones endlessly scrolling, snapping and texting is affecting their brains, you might want to put down your own phone and pay attention" They interview several researchers who are spearheading different studies on the impact of screen time on our brains and the impact of the "bells and...
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Gambling and Cannabis Use in Youth and Young Adults Survey
Thank you to everyone who participated in our Gambling and Cannabis Use in Youth and Young Adults survey. Your feedback has been invaluable! For those who are interested and would like to participate in our short online survey, you can do so until December 31, 2018 -5:00pm (EST). https://edc.camhx.ca/redcap/surveys/?s=CKXRA4L7HA we are a group of researchers, educators, and trainees at the Centre for Addiction and Mental Health (CAMH) and the Responsible Gambling Council (RGC). We are...
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Parents should worry less about screen time, says UK doctors
I was in England over the Christmas break and the topic of screen time for children came up, which caught my attention for both personal and work reasons. The Royal College of Paediatrics and Child Health says parents should take a balanced approach to screen time and that it cannot be prescriptive. This is different from Canadian guidance which recommends no screen time for children under 2 and only one hour a day for children 2-4 years old. You can read the full article here.
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Just Released: Journal of Gambling Issues, issue no. 40
Our Journal of Gambling Issues has just released its latest issue (no. 40). The issue includes six original articles on topics such as self-exclusion in Swiss casinos and the links between impulsivity, depression and gambling; a policy paper on government-operated gambling; and a paper on the evolution of gambling. Read the full issue here .
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Searching for ways to improve screening problem gambling
St. Michael’s and U of T are looking for health-care providers to take part in a research study Are you a health-care provider? If so, please share your thoughts with St. Michael’s and University of Toronto researchers on ways to improve screening for problem gambling. We are looking for a wide range of health-care and service providers. In-person or online sorting and rating sessions will be held at U of T. Those who take part will be eligible to win a gourmet food basket. Contact Amanda...
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Short Survey for our Community of Interest
Hello all, Please take a moment to help us plan for the future by answering this short survey about your experience participating in our EENet Connect "Gambling, Gaming & Technology Use" Community of Interest. The information from this survey will help us to: understand the extent to which EENet Connect communities increase participant knowledge and create connections among stakeholders improve online communities already on EENet Connect inform the development of future EENet Connect...
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Oppositional Defiance or Faulty Neuroception?
An interesting study on Oppositional Defiance. The steps suggested seem overly simple and I look forward to reading the book when its released, where this is explained in greater detail for parents. Healthier use of screen time is mentioned briefly, and there's certainly more information needed in how it relates ODD and its triggered response in children. https://www.monadelahooke.com/oppositional-defiance-faulty-neuroception/
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Mindfulness for gambling, gaming and technology use
I would have never known that I would be teaching clients how to meditate when I started in the addiction counselling field back in the early nineties. I was not even meditating back then, although I had started training in the martial arts, which I consider to be a form of moving meditation. I would not even have anticipated the types of benefits that I now see not only for the clients but also for myself and there is even scientific evidence behind them. Over the past several years,...
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The first long-term study on how screen time affects children's brains
The National Institutes of Health are currently conducting a study on over 11,000 children to look at the long-term effects of screen time. Preliminary findings show that children who use screens for more than 2 hours a day score lower on language and thinking skills. It will be interesting to see what else is uncovered as this study continues, including whether changes are dependent on what the screen is being used for and/or on the child's developmental stage. Read the full article here .
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CAMH Monitor e-Report 2017 - Gambling, Gaming & Technology Use Rates in Ontario Adults
The CAMH Monitor e-Report 2017 was just released, providing new gambling, gaming and technology use prevalence rates for Ontario adults. Below are some highlights. Gambling: The most common gambling activity was buying lottery tickets. 23.4% of adults reported betting on slots or table games at a casino in the past year, while 3.7% bet money online. 1.2% of Ontario adults had a moderate to high risk of gambling problems in the past year. Gaming & Technology Use: 5.6% of Ontario adults...
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Data show no evidence that teens' social media use predicts depression over time
Longitudinal data from adolescents and young adults show no evidence that social media use predicts later depressive symptoms. However, the findings do show that relatively higher depressive symptoms predicted later social media use among adolescent girls. This research stands in contrast with recent claims that adolescents' use of social media may lead to depression, claims based primarily on studies that examined associations between average social media use and average well-being measured...
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Gambling and Gaming Harms: Ontario Professional Development Forum
May 9 th and 10 th , 2019 ⃒ Downtown Toronto, Marriott Eaton Centre Hotel This year’s Forum focus is “bringing together clinicians and community partners to reduce harms from gambling and gaming”. Whether you have been supporting people with gambling problems for years or you are new to the field, changes in the gambling landscape, emerging technologies, the blurring of gaming and gambling, and new insights into concurrent disorders all indicate a need for updated approaches to treatment and...
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INQBOARD: Older Adults & Problem Gambling
EENet presents Inqboard... a collection of infographic posters. This Inqboard is based on the article, " The prevalence of problem gambling and gambling-related behaviours among older adults in Ontario " in the Journal of Gambling Issues by Mark Van Der Maas. Click on the image to download PDF version of the poster. To download the original study The prevalence of problem gambling and gambling-related behaviours among older adults in Ontario, click here .
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Register Today: Mindfulness for Gambling, Gaming & Technology Use
Are you a mental health & addiction service provider supporting clients with gambling, gaming or technology use concerns? If so, you may be interested in our one-day interactive and experiential mindfulness workshop taking place on March 8, 2019 in Toronto. This workshop, hosted by @Registered Member, will provide you with an introductory overview of mindfulness meditation, the practices, attitudes and concepts, along with how to incorporate them into your clinical practice.
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New Problem Gambling Grant Opportunity
Does your work involve advancing problem gambling awareness and/or counseling programs for immigrants, refugees and ethnocultural communities in Ontario? If so, we are pleased to invite you to apply for a new grant opportunity for the 2019-2020 fiscal year. Four grants will be awarded for a total of $15k each. Click here for more information about this exciting grant and how to apply. Deadline to apply is March 29, 2019 .
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Can technology use help with anxiety and depression?
In a TED Ideas piece that came out late last year, author Chris Dancy discusses how technology has helped him deal with his depression and anxiety. He uses technology to: log his physical symptoms, mental health symptoms, feelings, thoughts, and behaviours during a panic attack or depressive episode and then reflects on these digital logs as a way to know what to expect and that he can make it through watch videos of others with similar struggles so he doesn't feel alone track his app usage...
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Gambling and Gaming Harms: Ontario Professional Development Forum
May 9 th and 10 th , 2019 ⃒ Downtown Toronto, Marriott Eaton Centre Hotel Early bird rate closes Friday March 15th. This year’s Forum focus is “bringing together clinicians and community partners to reduce harms from gambling and gaming”. Whether you have been supporting people with gambling problems for years or you are new to the field, changes in the gambling landscape, emerging technologies, the blurring of gaming and gambling, and new insights into concurrent disorders all indicate a...
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Gambling, Gaming and Technology Use Community of Interest Survey
We invite you to complete a short survey about our Gambling, Gaming & Technology Use Community of Interest, which you can access here: https://www.surveymonkey.com/r/GGTU-CoI . The purpose of this survey is to understand the extent to which our community of interest has increased your knowledge about gambling, gaming and technology use as well as your connections with other stakeholders. It will also help to inform the development of future online communities through EENet Connect. This...
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Deadline for Problem Gambling Grant Opportunity is Tomorrow
Tomorrow, March 29 is the last day to apply for our $15K grant to provide culturally & linguistically appropriate problem gambling awareness and/or counseling services for immigrants, refugees and ethnocultural populations in Ontario. Learn more at https://learn.problemgambling.ca/ethno-grant .
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Have you seen our evidence-informed practice content on Learn.ProblemGambling.ca?
Have you been to Learn.ProblemGambling.ca/eip lately? We have updated and added new evidence-informed practice content for mental health & addiction service providers on a variety of problem gambling topics, including: Screening & Assessment Mental Status Examination Stages of Change Cognitive-Behavioural Therapy Relapse Prevention Inventory of Gambling Situations Concurrent Disorders Trauma-Informed Care We have also updated and added evidence-informed content on other behavioural...
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Gambling for Shoes?
A very interesting BlogTO article came out yesterday about an arcade-like game called Key Master that has been popping up in designer shoe consignment shops in Toronto. Players use a joystick to fit a key into a hole that unlocks the prize, which can include expensive designer sneakers such as Yeezys or Air Jordans. The game costs $5 to play. I would like to hear your thoughts - is this considered a form of gambling? If so, what are the implications of having these pop up in consignment...
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Sit less, play more: WHO wades in on screen time use for children
The debate over just how much screen time is OK for young children rages on. Now the World Health Organization (WHO) has issued its latest guidelines : no screen time for babies under 1 and no more than 1 hour a day for kids 1-4 years old. Kids should be more active and sleep more, rather than engage in passive screen time, which can lead to health problems later on in life. The main concern is the impact of physical inactivity - of which sedentary screen time is a part - on the risk of...
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Patterns of compulsive smartphone use suggest how to kick the habit
Researchers at the University of Washington conducted in-depth interviews to learn why we compulsively check our phones. They found a series of triggers, common across age groups, that start and end habitual smartphone use. In general, interviewees (n=39) had four common triggers for starting to compulsively use their phones: During unoccupied moments, like waiting for a friend to show up, Before or during tedious and repetitive tasks When in socially awkward situations When they anticipated...
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Webinar: Gambling Expansion & Public Policy
Interested in learning about gambling expansion and public policy in Ontario ? Join our upcoming webinar with CAMH Senior Policy Analyst JF Crépault on June 18 from 12-1 pm Eastern Time: https://www.eenetconnect.ca/g/gambling-gaming-technology-use/event/webinar-gambling-expansion-and-public-policy
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Sleep problems in teenagers reversed in just one week by limiting screen use
Sleep in teenagers can be improved by just one week of limiting their evening exposure to light-emitting screens on phones, tablets and computers. The study indicates that by simply limiting their exposure to blue-light emitting devices in the evening, adolescents can improve their sleep quality and reduce symptoms of fatigue, lack of concentration and bad mood, after just one week. Those who had more than 4 hours per day of screen time had on average 30 minutes later sleep onset and wake up...
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Gambling and Gaming Harms: Ontario Professional Development Forum
On May 9 th and 10 th , the Gambling, Gaming & Technology Use team under the Provincial System Support Program at CAMH and Gambling Research Exchange Ontario co-hosted the Gambling and Gaming Harms: Ontario Professional Development Forum. The forum brought together over 100 clinicians and community partners, providing an opportunity to interact and learn from each other’s experiences, broadening their outlook beyond their own practice. Dr. Carlo C. DiClemente, one of the founders of the...
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Too much screen time for the kids? Grandparents may also be complicit
Grandparents have long been associated with letting their grandchildren do things their parents would never permit. Candy. Extended bedtime. Too much television. Carefree fun. They like to spoil their grandchildren. A new study by Rutgers and other researchers finds that today's grandparents are still true to their traditional fun-loving image -- allowing their grandchildren, while under their supervision, to spend about half of their time on a mobile phone, tablet, computer or TV. The study...
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The increasingly blurred lines between gambling and gaming
Last week, we published an article on camh.ca highlighting how the lines between gambling and gaming are blurring. The article features quotes from @Registered Member speaking about her family's experience with video gambling problems and @Registered Member speaking about how gambling elements are increasingly found within video games. Read the full article here: https://www.camh.ca/en/camh-news-and-stories/the-increasingly-blurred-lines-between-gambling-and-gaming I...
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Social media, but not video games, linked to depression in teens, according to Montreal study
Screen time — and social media in particular — is linked to an increase in depressive symptoms in teenagers, according to a new study by researchers at Montreal's Sainte-Justine Hospital. Conrod and her colleague, Elroy Boers, found that the increased symptoms of depression are linked to being active on platforms such as Instagram, where teens are more likely to compare their lives to glitzy images in their feeds. The most surprising finding for Boers was that time spent playing video games...
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Adult Problem Gambling Evidence-informed Web Content
Just in case you haven't heard, we recently posted a new evidence-informed web section on adult problem gambling . Learn about problem gambling in adults aged 18 years of age and older, the latest research evidence and tips for applying the evidence in your clinical practice. This is part of our evidence-informed practice web content on a variety of topics related to problem gambling and technology use. To read more, visit: https://learn.problemgambling.ca/eip