Skip to main content

EENet ConnectSubgroupsGambling, Gaming & Technology Use Community of Interest

Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Lower Risk Gambling Guidelines"

Discussion Topic

New online training available: Fundamentals of Gambling and Gaming

Registered Member ·
This week, CAMH GGTU have launched a new foundational online training: Fundamentals of Gambling and Gaming This short, self-directed online course will provide students and professionals with a foundational understanding of problem gambling and gaming. This training presents current evidence and best practices for recognizing and supporting individuals at risk of, or experiencing, problem gambling and/or problem gaming. This includes information on evidence-based screening tools, assessment,...
Discussion Topic

[Online workshop opportunity, March 10th 2022] Fundamentals of gambling and gaming: Effective assessment and treatment planning

Registered Member ·
The Gambling, Gaming, and Technology Use team is offering a facilitated workshop: Fundamentals of gambling and gaming: Effective assessment and treatment planning on March 10th from 13:00 to 15:00 hours EST. This training is best suited to newly qualified clinicians as well as students who are currently working directly with clients, however, successful completion of the Fundamentals of Gambling and Gaming (FUN-GG) course is a prerequisite. FUN-GG is a short, self-directed course that...
Discussion Topic

Supporting African Caribbean Black (ACB) Women with Gambling Concerns: A Best Practices Guide for Professionals – A wonderful collaborative article and a must read from the team at Jean Tweed and their project partners.

Registered Member ·
As February comes to a close with us celebrating and honoring Black History Month , we are only mindful at GGTU to ensure we send out a tribute to the Jean Tweed article, spearheaded by Angela Allen. This well written guide needs to be shared within our community since it shines a light on their wonderful research and helps us better understand and support African Caribbean Black (ACB) women with gambling concerns. After a thorough literature review and survey being conducted, the results...
Discussion Topic

Canada-focused resources for keeping youth safe online

Registered Member ·
The Canadian Centre for Child Protection has two excellent resources for parents, caregivers and professionals who would like more information about keeping children and youth safe online. Protectkidsonline.ca has a range of information covering issues such as cyberbullying , exploitation , healthy relationships and online boundaries. This site also separates information by age brackets so information is tailored for children and young people aged 5-7, 8-10, 11-12 and 13-15 years.
Discussion Topic

Video Game and ADHD Video Resource

Registered Member ·
https://www.youtube.com/watch?v=R634ytgt7fw 1) By discussing the feedback loop in video games, this video helps to increase understanding on why things offline start to feel less rewarding compared to video games, along with why it is easier to focus / be motivated with a game. 2) This video offers ADHD target information, which is of extra benefit since having ADHD is a risk facture in developing problematic gaming behaviour. However, this information can still be applied to neurotypical...
Reply

Re: Anxiety, loneliness and Fear of Missing Out: The impact of social media on young people’s mental health

Registered Member ·
I really liked this article, I think it is an interesting time to be discussing these topics while still being somewhat consumed by Covid restrictions and the world just opening back up to us. I think we can all agree anxiety, loneliness and fear, of missing out have all been very real feelings experienced by almost everyone over the past 2+ years, has social media had any positive effects on anxiety, loneliness, and fear of missing out while young people have been essentially stuck at home.
Discussion Topic

Socially Silent: my relationship with social media

Registered Member ·
Socially Silent: my relationship with social media - Siena Wescott-Toi | TEDxYouth@Haileybury I think this video is helpful reminder for all who use social media, but especially for teens. 1. Over the pandemic, we've seen an overall increase in tech use, which has been helpful in the short-term to manage our frustrations with the current state of the world. The presenter, reflects on her own social media use as helping her to escape, which I think we can all relate to. This relates to my...
Discussion Topic

Problematic Online Behaviors Among Gamers

Registered Member ·
Article posted for COI was: Rozgonjuk, Dmitri & Schivinski, Bruno & Pontes, Halley & Montag, Christian. (2022). Correction to: Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking. International Journal of Mental Health and Addiction. Accessed May 16, 2022 at https://link.springer.com/content/pdf/10.1007/s11469-021-00590-3.pdf Three Bullet Points – How Article Relates to Gaming Behaviors listed...
Discussion Topic

Autism, PTU, and Video Game Therapy

Registered Member ·
Article Jiménez‑Muñoz, L., Peñuelas‑Calvo, I., Calvo‑Rivera, P., Díaz‑Oliván, I., Moreno, M., Baca‑García, E., and Porras‑Segovia, A. (2022). Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review. Journal of Autism and Developmental Disorders (2022) 52:169–188. Accessed May 23, 2022 at https://link-springer-com.proxy.library.upei.ca/content/pdf/10.1007/s10803-021-04934-9.pdf How It Relates to Gaming Video game-based interventions were effective in alleviating...
Reply

Re: Three hours a week: Play time’s over for China’s young video gamers

Registered Member ·
An article titled, " Draconian policy measures are unlikely to prevent disordered gaming from the Journal of Behavioural Addictions sheds some light on this and I think it's a good read. From the article: "Videogame play is normal for children worldwide, and like other leisure activities can lead to benefits for the majority and problems for a minority. Problematic or disordered play results from the interaction of multiple risk factors that are not addressed by draconian policy measures.
Discussion Topic

Screen Time - effects on the social, cognitive and emotional development of children and youth

Registered Member ·
https://informedfutures.org/wp...tive-development.pdf ; The article speaks to the effects of ‘screen time’ on the emotional, social and cognitive development of children and youth, including gaming, social media, and educational type virtual activities – both positive and negative. It mentions some emerging evidence on structural changes within the brain associated with increased use and how it relates to non-educational screen time. It mentions a factor around ‘stimulation overload’...
Discussion Topic

Problem technology use, academic performance, and school connectedness among adolescents

Registered Member ·
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8871851/ 1. This article discuss about the problem technology use and the related effects on academic performance and student life. This article was prepared based on data collected from students. 2. The article clearly picturizes that females are more affected by excessive technology use and the resulted academic complications than male. The study also points to the fact that the connection between problem technology use and academic performance...
Discussion Topic

Is Facebook creating "iDisorders" ?

Registered Member ·
1. This article dated back in January 2013, focusing on the technological use of various means and media on symptomology of mood disorders and examines the impact of attitudes toward technology and multitasking in addition to tech related anxiety around the inability to check devices as frequently as desired. 2. "iDIsorders" was defined as "...the negative relationship between technology usage and psychological health", suggesting implications around heightened usage being negative. 3. In...
Discussion Topic

Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report

Registered Member ·
1. This case study reports the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions 2. This study suggest that the combination of pharmacological treatment such as antidepressants (SSRI) and antipsychotics with individual and family-focused psychosocial interventions are useful in improving problematic behaviors. 3.This study pointed...
Discussion Topic

Social Media Addiction

Registered Member ·
Link to aritcle: https://www.leehealth.org/health-and-wellness/healthy-news-blog/mental-health/are-you-addicted-to-social-media -This article highlights that because social media is so new at this time, there is no official diagnosis of having an addiction to the internet or technology -The article shares relevant questions to ask if someone is at risk of developing an addiction to the internet that are straightforward for someone who does not work in any clinical realm to ask their loved...
Event

Gambling and interpersonal violence

Discussion Topic

Gaming and gambling: What’s the difference?

Registered Member ·
Video games often have elements of gambling, and there are blurred lines between games of skill and games of chance. It’s important to understand the definition of gambling, how the lines are blurred and the signs of a potential problem. The YMCA Youth Gambling Awareness Program (YGAP) defines gambling as “risking something of value when you don’t know if you will win or lose.” “It’s a myth that you can only gamble with money,” says Dua Fatima, Youth Outreach Worker for YMCA in Toronto West.
Discussion Topic

IPTU Fall 2023: Online gaming operator fined $150K for failing to protect player from massive losses: AGCO

Registered Member ·
https://toronto.citynews.ca/2023/11/09/online-gaming-operator-fined-150k-for-failing-to-protect-player-from-massive-losses-agco - A registered Internet gaming operator has 150K in fines levied against them by AGCO (Alcohol & Gaming Commission of Ontario) for allowing/incentivizing a vulnerable player who had flagged as high risk on multiple occasions. - The company had even enticed player who withdrew consent with bonuses and credits, tickets to sporting events. -- There are many tools...
Discussion Topic

Addictions Volume/Issue: Volume 9: Issue 3 Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review

Registered Member ·
https://akjournals.com/view/journals/2006/9/3/article-p497.xml This article is from the journal of Behavioural Addictions. - problem gaming has been associated with externalized pathways (conduct problems) and internalized pathways (depressive symptoms) in adolescence - Based on the results of the studies, the presence of both conduct problems and depressive symptoms appear to increase the risk for the development of problem gaming and gambling - Poor impulse control and emotion...
Discussion Topic

Current Topics IPTU

Registered Member ·
I have chosen the following article: https://www.theguardian.com/so...ing-gaming-disorders Scale- The news article looks into some of the realities of problematic technology use through the experience of a clinic supporting those with video game addiction (Bowden-Jones, 2023). The article explains that they were overwhelmed by the amount of referrals and people needing help, receiving 800 referrals in 3 years when they expected to see 50 people a year (Bowden-Jones, 2023). I feel this shows...
Reply

Re: IPTU Fall 2023: Online gaming operator fined $150K for failing to protect player from massive losses: AGCO

Registered Member ·
This is a really upsetting article, it is hard to swallow that gambling operators will continue to prey on those who are high risk even without consent and breaking the AGCO rules to do so. For my practice this informs me that we cannot rely on gambling and gaming operators alone to follow the rules or properly monitor and risk assess the people we work with. This also taught me about how gambling operators can try and entice people to continue gambling with free credits and offers, this is...
Discussion Topic

Risk factors among elementary students

Registered Member ·
https://www.researchgate.net/publication/334779116_Problematic_Internet_use_among_elementary_school_students_prevalence_and_risk_factors This study develops a new version of the problematic Internet use scale suitable for senior elementary school students. It includes six subscales: time management, compulsive Internet use, emotion adjustment influence, interpersonal and academic influence, preferred online social interaction, and daily life influence. This research utilized the survey...
Discussion Topic

IPTU Fall 2023 Current and Future Directions in Gaming Disorder Research

Registered Member ·
-Canadian Article describing the need for advances in gaming disorder research, specifically longitudinal study. - Highlights: Neurobiological and Psychological Correlates of Gaming Disorder / Contextual Correlates of Gaming Disorder / Gaming-Gambling Convergence and Gaming Disorder. - Conclusion: There is a lack of longitudinal Studies. Longitudinal needed, to determine if neurobiological conditions and psychosocial conditions exist prior to gaming disorder. It will also help determine...
Discussion Topic

Current topics in gaming and PTU

Registered Member ·
The below linked article related to problem gaming at it highlights possible consequences of excessive time spent gaming including physical injuries, obesity, and mental heath issues. The article also indicates that gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds to reduce risk of eye strain. Which may not be something excessive gamers always remember to do. The article also mentions the pool of mixed research that suggests "that there...
Discussion Topic

Social Media Use Creating Brain Changes

Registered Member ·
Article: Barry, E. (2023, January 3). Social Media Use Is Linked to Brain Changes in Teens, Research Finds. The New York Times. https://www.nytimes.com/2023/01/03/health/social-media-brain-adolescents.html Teens who checked social media more frequently were more sensitive to peer rewards and peer feedback In adolescence the brain wants to be with friends and peers, which may drive the use of social media Those who checked social media more frequently had more activity in areas involved in ;...
Discussion Topic

The Effect of Social Media on Society by: Mulugeta Deribe Damota, Madda Walabu University, Bale Robe, Ethiopia

Registered Member ·
* Social media can be just as harmful as it is helpful . Several studies indicated social media having both positive and negative outcomes. Such as socialization and communication; enhance learning opportunities and accessing health related information compared to depression, anxiety, catfishing, bullying, terrorism, and criminal activities being some of the negative sides of social media. * Social media is a helpful tool when it is used for a positive predetermined goal and should be used...
Reply

Re: The health effects of too much gaming

Registered Member ·
This article is very informative. Listing the different types of cons with one of them being withdrawal. I am currently seeing more and more young individuals withdrawing from school as they are spending to much time on their games. I think it is important for individuals to be known of the signs of a risk for addiction as more and more parents have leaned into technology to help with different aspects of our lives. When I attend the elementary schools, youth have access to technology at...
Discussion Topic

Technology Use to Address Loneliness among Older Adults

Registered Member ·
This research study is about addressing loneliness and social isolation among older adults. It was conducted during the COVID-19 pandemic to measure the impact of technology to address loneliness and social isolation. The results indicate a need for technology-assisted interventions to be designed and delivered with older adult’s values, motivations and capabilities in mind. The main findings of the study indicate: - Addressing loneliness and social isolation among older adults was a key...
Discussion Topic

How to save a loved one from game addiction | Matthias Dewilde | TEDxAntwerp

Registered Member ·
https://youtu.be/VzL2A5l-eVU?si=iYsrh1bt3_Fldq7h The lived experience from this person creates a personal connection to how easily gaming can turn into a problematic behaviour over time. Discussion about the real impacts of problem gaming for young folks and some of the needs it serves in a population of individuals who's brains are not yet fully developed. This video gives connections to other risk factors that could increase the risk of gaming to become problematic i.e. ASD or ADHD.
Discussion Topic

What role may sleep play in gaming?

Registered Member ·
Slack, J. D., Delfabbro, P., & King, D. L. (2020). Toward a delineation of the differences between high engagement and problem gaming . Addictive Behaviors Reports , 16(December 2022). This study explores the boundary between highly engaged and problematic video gaming. Highlights of the study include: - the strongest protective factor being the ability to balance gaming with sleep needs, and - the strongest risk factor was using gaming to escape real-world problems. Employing a number...
Reply

Re: Why We Can't Stop: The Impact of Rewarding Elements in Videogames on Adolescents' Problematic Gaming Behavior

Registered Member ·
I liked that this article had suggestions for the game developers to help reduce the risk for more vulnerable players. I wonder if pop up time reminders would be helpful, or if players would ignore them?
Discussion Topic

Social Media and the Sexual Exploitation of Indigenous Girls

Registered Member ·
https://www.berghahnjournals.com/view/journals/girlhood-studies/10/2/ghs100208.xml This article focuses on Indigenous Girls in Western Canada. Aside from the stats, we can be sure that the risks are similar wherever the young people are from. The increase in social media access has increased the recruitment and grooming ability of traffickers "A study by Heather Molyneaux and colleagues (2014) of Indigenous people in isolated reserve communities found that individuals engaging in daily...
Discussion Topic

Psychosis : Cyberbullying and Insomnia

Registered Member ·
Source: The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators Internet gaming disorder (IGD) has not been directly linked to psychosis, however, the exposure to "insomnia and a toxic online environment with widespread cyberbullying" may "be associated with greater psychotic experiences (PE)". Through a study of 851 university students it was found that "25% of students were at risk of IGD, and 1.8% had an IGD". They...
Discussion Topic

Signs of Social Media Addiction

Registered Member ·
From: Internet and Technology Addiction Anonymous (ITAA) Signs of Social Media Addiction This article advocates for a 12-step, alcoholics anonymous (AA) style approach to social media addiction . It contains, An addiction Questionnaire A description of the effects to social media addiction Who is at risk (Anyone) Success stories Suggestions on steps to deal with social media addiction along with much more information. Joining the group is free and they cite studies that show that AA style...
Discussion Topic

Continuum of Gaming

Registered Member ·
https://www.albertahealthservices.ca/assets/info/amh/if-amh-ydt-continuum-of-gaming.pdf online toolkit focuses on the problematic use of digital technology, for service providers Risk Factors and Personality Traits Emerging research is exploring the connection between personality traits, risk factors, and problematic gaming. Personality traits that correlate with problematic gaming among youth are: impulsive decision making, sensation-seeking behavior, low extraversion Lists Gaming Disorder...
CAMH Logo

This website has been funded by a grant from the Government of Ontario.
The views expressed do not necessarily reflect those of the Government of Ontario.
×
×
×
×