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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "Continuing Professional Development"

Discussion Topic

RCMP Youth Trends Report Fall 2018

Registered Member ·
This was forwarded to me, via email, and i am passing it along. There is a lot of great information to help us understand our youth and technology better.
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Re: Blog: A Health Communication Campaign to Address Gambling Among College Students

Registered Member ·
Thanks Tiffany! Interesting blog. Really hits home the need to: 1. Develop different communications for different needs/audiences (i.e. some featuring slot machines and others sports betting); and 2. The importance of involving the target audience in the design, testing and evaluation of the communication strategy in order to minimize potential unintended negative consequences.
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Re: Internet and gaming addiction – New research

Registered Member ·
This is incredible information, Colleen! The impact that gaming can have on implicit learning is quite astonishing. It's interesting to read how research has shown the prevalence of IGD has changed little over 15 years despite huge leaps in technological advancement. I know that one recommendation to improve research on prevalence is to develop consistent and sound methodological measurement. A starting point may be our own 2015 CAMH Monitor Report .
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Re: Can anyone suggest an gambling clinical practice guide, that incorporates "cultural competency" on the idea of "lucky?"

Registered Member ·
Hello Bill, Please find the attached document, "A Guide for Counsellors Working with Problem Gambling Clients from Ethno-cultural Communities." On page 16 there is content related to your question. Best, Lisa
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Re: Gambling, Gaming, and Technology Use Knowledge Exchange

Registered Member ·
This is truly insightful, Lisa! Although the backlash exists, it's important in that it forces us to have conversations, debunk myths and stigma, as well as ensure the right evidence is getting out there. What I liked most were the ways in which Bogost negotiated the "pathology" of gaming, to demonstrate how it is received and/or accepted in the medical profession.
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Re: Are Video Game Developers Really Helping Combat Addiction?

Registered Member ·
Hi Elaine, I wonder what sort of parameters would make the video games less addictive? Specifically in Nintendo's case? From my experience, Nintendo, as a platform, is probably the least nefarious game producer in the world when it comes to manipulating addiction. They do not exploit loot boxes to the same degree as other developers, their online capacities are minimal, they encourage same-screen multiplayer in many of their games and they are more family oriented. I think parental controls...
Discussion Topic

Gambling, Gaming and Technology Use Training Needs Assessment

Registered Member ·
The Gambling, Gaming and Technology Use (GGTU) team at CAMH has been delivering quality professional development and support to service providers for over 20 years. To help us continue to deliver high-quality products and support, we would like to better understand the populations we are serving and their training needs. By filling in this needs assessment survey, you will help us develop better training deliveries to you and service providers like you. This survey should take approximately...
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Re: Research/Stats on Professional Gamblers and their income

Registered Member ·
Hi Shannon, This article we published in 2013 is dated but has information income from a small US sample of professional gamblers. I hope it helps. It's a starting point. Jeremiah
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Assessing gaming disorder: Expert opinions

Registered Member ·
Gaming disorder can be difficult to assess, as there are concerns about over pathologizing normal or potentially healthy behaviours. A new study surveyed 29 international experts until consensus was reached about useful criteria for assessing gaming disorder. This study helps clinicians with creating their own assessments to ensure they're looking at the most relevant features in their assessment to target as well as ensure they're not problematizing less relevant features. An interesting...
Discussion Topic

Mindfulness-based relapse prevention for problem gambling manual

Registered Member ·
In Ontario, treatment for people with gambling problems was first implemented in 1995, in response to the opening of the province’s first commercial casino in Windsor. With extensive clinical experience and excellent research since then, knowledge about what constitutes effective treatment has been growing, but no one approach suits everyone. Treatment services have instead tended to adopt an eclectic and holistic approach, incorporating a biopsychosocial-spiritual model that draws on...
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Re: Movies on problem gambling, gaming & tech use

Registered Member ·
Amazing @Registered Member! Thank you so much, I have already downloaded a copy (and attached here in case others are curious to check it out). Also, I would welcome an updated article.
Discussion Topic

Webinar Recording (+ answers to your questions) - Teens and Smartphones

Registered Member ·
Thank you to all of you who came to this weeks' webinar: Teens and Smartphones: Exploring young peoples’ views of smartphone etiquette, ‘addiction’ and healthy tech use habits. You can watch a recording and download the slides here by toggling to the 'Archive' tab on this page (the recording begins around the five-minute mark). I answered several of your questions during the session but wasn't able to answer all questions so have tried to do so below. Thanks again to everyone who came, it...
Discussion Topic

The Inventory of Gambling Situations (IGS) for working with clients with gambling problems.

Registered Member ·
The IGS is an excellent tool that counsellors can use when working with someone with a gambling problem. Here are some of the benefits of using it: It’s a well validated assessment tool. It is based on the idea that excessive gambling is a result of learned behaviour and therefore can be changed Provides insight into client’s specific gambling pattern and the situations that are most likely to lead to problem gambling behaviour Although developed from a CBT perspective, the IGS can be used...
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Re: Funding for Interventions

Registered Member ·
Hi Olive I can't find the original document but it is called Ontario's problem - gambling Strategy and it has been in existence since 1996. Since 1999, it has been funded by a formula of 2 percent of gross slot machine revenue from charity casinos and slots at racetracks. The Strategy has a three-pronged approach consisting of treatment, prevention/awareness and research. I have attached a review of the strategy that was conducted in 2005. You can also find some information about it at the...
Discussion Topic

New panel interview on single-event sports betting!

Registered Member ·
Soon, on August 27, the federal government will make it legal to gamble on individual sporting events . The provinces and territories will be able to set rules for new online and physical-venue forms of single-event sports betting (SESB). With Canadians spending approximately $10 billion per year on SESB through illegal networks, plus additional billions via opportunities in offshore jurisdictions, the new legal changes provide opportunity to regulate and control SESB, and divert money from...
Discussion Topic

Cybersickness: Emerging thoughts and research

Registered Member ·
The COVID-19 pandemic has led to an increase in screentime for many of us, including how we work, shop, socialise etc. With this rise in screentime, some of us are beginning to experience negative physical effects such as nausea, headaches and eye strain. Cybersickness is receiving increasing attention from researchers and the media as tech continues to develop. This article from The Converation describes Cybersickness as the following: " Cybersickness refers to a cluster of symptoms that...
Discussion Topic

GREO online consultation survey

Registered Member ·
Share your insights by contributing to a new online consultation survey about gambling participation and problem gambling prevalence . The Gambling Commission in Great Britain has appointed NatCen Social Research and a research team from the University of Glasgow to pilot a new approach for measuring gambling participation and prevalence of problem gambling. The aim is to develop a single high-quality population survey for the whole of Great Britain. As part of the pilot project, an online...
Discussion Topic

App User testing - Supporting people recovering from problem gambling

Registered Member ·
Hi everyone, A research team at St. Michael’s Hospital has been working with the community to design and develop a self-management app to help people in their recovery from problem gambling. We are entering the user testing phase. The purpose of user testing is to help inform the next phase of app design. We are asking people to answer a 16-question survey. We would greatly appreciate it if you could share the survey link ( https://redcap.utoronto.ca/surveys/?s=CYPWHAAJCHHRCK9D ) with people...
Discussion Topic

Canada-focused resources for keeping youth safe online

Registered Member ·
The Canadian Centre for Child Protection has two excellent resources for parents, caregivers and professionals who would like more information about keeping children and youth safe online. Protectkidsonline.ca has a range of information covering issues such as cyberbullying , exploitation , healthy relationships and online boundaries. This site also separates information by age brackets so information is tailored for children and young people aged 5-7, 8-10, 11-12 and 13-15 years.
Discussion Topic

Gaming helps

Registered Member ·
9 Benefits & Positive Effects Of Video Games | GEICO Living - The article shared 9 advantages gaming can bring to an individual. Which shows that gaming can help people develop skills that are useful in everyday life. - More focus should be put on how gaming can be beneficial. Instead of demonizing it - there should be regulations on game development to make the game less addictive.
Discussion Topic

Problematic Online Behaviors Among Gamers

Registered Member ·
Article posted for COI was: Rozgonjuk, Dmitri & Schivinski, Bruno & Pontes, Halley & Montag, Christian. (2022). Correction to: Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking. International Journal of Mental Health and Addiction. Accessed May 16, 2022 at https://link.springer.com/content/pdf/10.1007/s11469-021-00590-3.pdf Three Bullet Points – How Article Relates to Gaming Behaviors listed...
Discussion Topic

Commentary - Chinese Video Gaming Policy

Registered Member ·
The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read on if interested in these aspects of the policy! See article attached.
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Re: Commentary - Chinese Video Gaming Policy

Registered Member ·
The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read if interested in these aspects of the policy. Reference: Xiao, L.Y. (2022). Reserve your judgement on "Draconian" Chinese video gaming restrictions on children. Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021). Accessed June 3, 2022 at https://www.researchgate.net/p...er_Carras_et_al_2021 (pasted ...
Discussion Topic

New GGTU course: Working with Families and Affected Loved Ones

Registered Member ·
This self-directed online course presents current evidence and best practices for working with families, couples and loved ones experiencing harms because of a loved one’s problem gambling. It provides an overview of these harms and addresses how professionals can support these individuals, including intervention strategies professionals can use to help clients protect their finances, develop coping skills, repair relationships and rebuild trust. This course is most suitable for...
Discussion Topic

Problem technology use, academic performance, and school connectedness among adolescents

Registered Member ·
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8871851/ 1. This article discuss about the problem technology use and the related effects on academic performance and student life. This article was prepared based on data collected from students. 2. The article clearly picturizes that females are more affected by excessive technology use and the resulted academic complications than male. The study also points to the fact that the connection between problem technology use and academic performance...
Discussion Topic

Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report

Registered Member ·
1. This case study reports the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions 2. This study suggest that the combination of pharmacological treatment such as antidepressants (SSRI) and antipsychotics with individual and family-focused psychosocial interventions are useful in improving problematic behaviors. 3.This study pointed...
Discussion Topic

Webinar Reply! Problem gambling and its relationship to major mental illnesses

Registered Member ·
On Wednesday December 7 th , 2022, GGTU hosted Dr. Cameron M. Clark., Ph.D., Psych. who presented during the webinar entitled “ Problem gambling and its relationship to major mental illnesses”. Problem gambling impacts various populations including those who experience mental illnesses. However, the experience of problem gambling may present differently in people who experience major mental illnesses. In this presentation, Dr. Clark presents a research article he co-authored titled “ A...
Discussion Topic

Gaming and gambling: What’s the difference?

Registered Member ·
Video games often have elements of gambling, and there are blurred lines between games of skill and games of chance. It’s important to understand the definition of gambling, how the lines are blurred and the signs of a potential problem. The YMCA Youth Gambling Awareness Program (YGAP) defines gambling as “risking something of value when you don’t know if you will win or lose.” “It’s a myth that you can only gamble with money,” says Dua Fatima, Youth Outreach Worker for YMCA in Toronto West.
Discussion Topic

Leisure time activities in adolescents predict problematic technology use

Registered Member ·
The problematic use of technology of children and adolescents is becoming a growing problem. Research has shown that excessive technology use predicts a variety of psychological and physical health problems. The aim of this study was to analyze the role of leisure time activities (structured and unstructured) in adolescents as a predictor of problematic technology use. Participants were 7723 adolescents, of which 55% were girls, from four Spanish-speaking countries (Chile, Spain, Mexico, and...
 
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