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Gambling, Gaming & Technology Use Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Tagged With "evidence-informed content"

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**New Evidence-Informed Practice webpage: Using mobile apps to help clients experiencing problematic smartphone use or gambling disorder**

Registered Member ·
Looking to support clients with problematic smartphone use or gambling disorder? Read the latest Evidence-Informed practice page by CAMH GGTU: “ Using mobile apps to help clients experiencing problematic smartphone use (PSU) or gambling disorder (GD) ”. This page presents evidence on how mental health and addictions service providers can use mobile apps to better support these populations. It outlines the evidence around: how mobile apps can supplement the data collected from current...
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Problematic Online Behaviors Among Gamers

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Article posted for COI was: Rozgonjuk, Dmitri & Schivinski, Bruno & Pontes, Halley & Montag, Christian. (2022). Correction to: Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking. International Journal of Mental Health and Addiction. Accessed May 16, 2022 at https://link.springer.com/content/pdf/10.1007/s11469-021-00590-3.pdf Three Bullet Points – How Article Relates to Gaming Behaviors listed...
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YouTube video about replacing gaming with other activities

Registered Member ·
I came across this video after seeing another by the same youTuber, 'game quitters', linked in a classmate's post: https://www.youtube.com/watch?v=AgC4DM1EZ5A I liked that, while the content appears to have some basis in research (presenter is citing evidence, and the content as parallels with the course content), the material is being presented by a peer and in a format that will be comfortable for many of my clients: a quick youTube video. I think the discussion of needs met by gaming is...
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Autism, PTU, and Video Game Therapy

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Article Jiménez‑Muñoz, L., Peñuelas‑Calvo, I., Calvo‑Rivera, P., Díaz‑Oliván, I., Moreno, M., Baca‑García, E., and Porras‑Segovia, A. (2022). Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review. Journal of Autism and Developmental Disorders (2022) 52:169–188. Accessed May 23, 2022 at https://link-springer-com.proxy.library.upei.ca/content/pdf/10.1007/s10803-021-04934-9.pdf How It Relates to Gaming Video game-based interventions were effective in alleviating...
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Re: How the Pandemic Changed Social Media

Registered Member ·
I liked the highlighted point of the change in social media in peak hours in relation to working from home. I think it also creates a game of when do I post this content to get the most likes/attention.
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Commentary - Chinese Video Gaming Policy

Registered Member ·
The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read on if interested in these aspects of the policy! See article attached.
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Re: Commentary - Chinese Video Gaming Policy

Registered Member ·
The article discusses 1) alleged ineffectiveness, 2) alleged Draconian-ness, and 3) emerging evidence of identifiable benefits. Read if interested in these aspects of the policy. Reference: Xiao, L.Y. (2022). Reserve your judgement on "Draconian" Chinese video gaming restrictions on children. Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021). Accessed June 3, 2022 at https://www.researchgate.net/p...er_Carras_et_al_2021 (pasted ...
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Webinar Replay! Bridging the Digital Divide to Optimize Health Outcomes and Experiences for Youth

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On Thursday July 21, 2022, GGTU hosted the final installment of the three-part webinar series, The Impacts of Digital Technologies on Mental Health and Addictions. Dr. Skye Barbic (UBC/Foundry) and Al Raimundo (Foundry BC) co-presented this latest webinar titled, Bridging the Digital Divide to Optimize Health Outcomes and Experiences for Youth . In this webinar, the speakers described the digital health needs of young people accessing youth mental health services and outlined current ways in...
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New GGTU course: Working with Families and Affected Loved Ones

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This self-directed online course presents current evidence and best practices for working with families, couples and loved ones experiencing harms because of a loved one’s problem gambling. It provides an overview of these harms and addresses how professionals can support these individuals, including intervention strategies professionals can use to help clients protect their finances, develop coping skills, repair relationships and rebuild trust. This course is most suitable for...
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FREE VIRTUAL YMCA MEDIA IMPACT AND YOUTH GAMBLING WEBINAR

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The Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto is hosting a FREE and VIRTUAL Media Impact webinar. Below is a brief description of the webinar: How many youth were exposed to a gambling ad during lockdown? Can Twitch be used to gamble? Are influencers being used to market gambling products? The YMCA of Greater Toronto's Youth Gambling Awareness Program's (YGAP) Media Impact presentation will tackle these questions and more, in a free hour-long session. The...
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The TikTok-ification of Social Media

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Whether you use YouTube, Facebook or other social media platforms you may have noticed some changes to what and how you are viewing the content on your feeds. For example, you may be seeing more short videos being recommended on your feeds. It’s a trend that more and more social media companies are turning towards as they compete with the short-form video platform TikTok. Shorter videos allow users to see a variety of content in a shorter period of time. They also take less time to produce.
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Screen Time - effects on the social, cognitive and emotional development of children and youth

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https://informedfutures.org/wp...tive-development.pdf ; The article speaks to the effects of ‘screen time’ on the emotional, social and cognitive development of children and youth, including gaming, social media, and educational type virtual activities – both positive and negative. It mentions some emerging evidence on structural changes within the brain associated with increased use and how it relates to non-educational screen time. It mentions a factor around ‘stimulation overload’...
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Problem technology use, academic performance, and school connectedness among adolescents

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https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8871851/ 1. This article discuss about the problem technology use and the related effects on academic performance and student life. This article was prepared based on data collected from students. 2. The article clearly picturizes that females are more affected by excessive technology use and the resulted academic complications than male. The study also points to the fact that the connection between problem technology use and academic performance...
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Is Facebook creating "iDisorders" ?

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1. This article dated back in January 2013, focusing on the technological use of various means and media on symptomology of mood disorders and examines the impact of attitudes toward technology and multitasking in addition to tech related anxiety around the inability to check devices as frequently as desired. 2. "iDIsorders" was defined as "...the negative relationship between technology usage and psychological health", suggesting implications around heightened usage being negative. 3. In...
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Re: Parenting Resources re: Teenage Son's problematic pornography use

Registered Member ·
You may find the newest and award winning documentary, Vulnerable Innocence - The Internet - Are Children in Charge, helpful for the father to watch, perhaps also his son can watch it with him. It covers content on the dark web, pornography, and predators. It is streaming on Prime - https://www.amazon.com/Vulnera...orvath/dp/B0B8NRKVRY Director and Writer, Charlene Doak-Gebauer has a LinkedIn page. You may want to connect and message her for more advice, as she is an expert in this field,...
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Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report

Registered Member ·
1. This case study reports the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions 2. This study suggest that the combination of pharmacological treatment such as antidepressants (SSRI) and antipsychotics with individual and family-focused psychosocial interventions are useful in improving problematic behaviors. 3.This study pointed...
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FREE Virtual YMCA Youth Gambling Awareness Program Webinar

Registered Member ·
Hi there, I wanted to let you know about our upcoming Gambling & Media Impact webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Below is a brief description about the webinar : How many youths were exposed to a gambling ad during lockdown? Can Twitch be used to gamble? Are influencers being used to market gambling products? The YMCA of Greater Toronto's Youth Gambling Awareness Program's (YGAP) Media Impact presentation will tackle these...
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FREE Virtual YMCA Youth Gambling Awareness Program Webinar

Registered Member ·
I wanted to let you know about our upcoming Gambling and Media Literacy webinar hosted by the Youth Gambling Awareness Program (YGAP) with the YMCA of Greater Toronto. Below is a brief description about the webinar : How many youth were exposed to a gambling ad during lockdown? Can Twitch be used to gamble? Are influencers being used to market gambling products? The YMCA of Greater Toronto's Youth Gambling Awareness Program's (YGAP) Media Impact presentation will tackle these questions and...
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Setting Healthy Boundaries

Registered Member ·
Youth Gambling Although they may not be of legal age to enter a casino, youth may be already engaging in gambling behavior to some degree, even from a young age — whether that’s making a bet with a rare Pokémon card or playing a claw machine game to win a prize. Gambling at any age has risks associated with it and the potential to cause harm. Some video games have elements of betting or gambling, even in skill-based games. Loot boxes are an example which typically offer players a chance to...
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IPTU Fall 2023: Social media gets teens hooked while feeding aggression and impulsivity, and researchers think they know why

Registered Member ·
https://www.cbc.ca/news/health...rain-nov14-1.7029406 Dr. Murthy, US Surgeon General identifies social media as an important driver in the youth mental health crisis. On average, women 18-22 in Canada 56% would be considered "clinically addicted" to their phones - use disrupts sleep, learning, relationships. This is true for about a third of men of the same age group. Changes to the brain including decreased serotonin hypothesized. This matters since there are many poor mental health...
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Smartphones, Social Media Use and and Youth Mental Health - Article

Registered Member ·
https://www.cmaj.ca/content/cmaj/192/6/E136.full.pdf This was an article published in the Canadian Medical Association Journal in 2020. The main key points are highlighted below. I think it's helpful for me to know that there is a dose-response relationship. In our current society it's not realistic to abstain from tech use or even social media in certain cases. Helping clients determine what dose still gives them benefits but without as much harm may be a helpful approach. KEY POINTS •...
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Social Media Use Creating Brain Changes

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Article: Barry, E. (2023, January 3). Social Media Use Is Linked to Brain Changes in Teens, Research Finds. The New York Times. https://www.nytimes.com/2023/01/03/health/social-media-brain-adolescents.html Teens who checked social media more frequently were more sensitive to peer rewards and peer feedback In adolescence the brain wants to be with friends and peers, which may drive the use of social media Those who checked social media more frequently had more activity in areas involved in ;...
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Re: Testing Gamer vs Non-Gamer Brains How Do Video Games Affect You?

Registered Member ·
As a coach for families struggling with a disordered gamer, I have concerns that some of the content in this video will be deemed justification for a gamer to play as a means to improve their cognitive skills, and the latter part about regulating and playing in smaller amounts will be ignored. I'd like to see an education component added to show what excessive gaming can do to the brain.
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Technology Use to Address Loneliness among Older Adults

Registered Member ·
This research study is about addressing loneliness and social isolation among older adults. It was conducted during the COVID-19 pandemic to measure the impact of technology to address loneliness and social isolation. The results indicate a need for technology-assisted interventions to be designed and delivered with older adult’s values, motivations and capabilities in mind. The main findings of the study indicate: - Addressing loneliness and social isolation among older adults was a key...
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Teens and social media use: What's the impact?

Registered Member ·
https://www.mayoclinic.org/healthy-lifestyle/tween-and-teen-health/in-depth/teens-and-social-media-use/art-20474437 Healthy Social Media Use: Allows youth who are lonely, lack offline support, belong to a marginalized group, are experiencing stress & have medical conditions to receive support from others who share similar interests, hobbies or experiences. Can help teens express themselves, connect with others at any distance, talk about important topics such as mental health, see how...
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Social Media during COVID

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This study explored social media's role in feelings of fear during COVID. 86% reported fear or panic (many females) regarding health information (misinformation) that was posted on social media. Levels of fear response differed by age and gender with more females reporting higher levels of fear, which can have implications on mental health.
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