behavioural and process addiction

User profile image YMCA Youth Gambling Awareness -

Free Webinar: Resilience in Recovery: Stories of Hope and Healing from Problem Gambling Events

Gambling, mental illness, and substance use impact individuals in unique ways. In this webinar, we will explore real stories of people who have experienced these challenges firsthand. Each person began their journey for different reasons, faced different symptoms, and followed their own path to seek help. What they all share, however, is the powerful reality that recovery is possible. These individuals are living proof, demonstrating the strength and resilience that have carried them through their journey to healing.

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User profile image Claire -

International conference — 6th Edition: Addiction, Family Members, and Affected Others Events

The Addiction and the Family International Network (AFINet) promotes, through research, practice, and policy, the well-being of family members, friends, and colleagues who are affected by and/or concerned about another person's problems or addiction to alcohol, drugs, or gambling.

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User profile image OASW -

The Felt Sense Polyvagal Model: New Directions in Trauma and Addiction Treatment Events

The Felt Sense Polyvagal Model: New Directions in Trauma and Addiction Treatment

This webinar introduces key concepts from the book Treating Trauma and Addiction with the Felt Sense Polyvagal Model (Routledge, 2021). This session challenges the traditional top-down approaches to trauma and addiction, advocating for a transformative, body-centered appraoch.

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User profile image OASW -

The Felt Sense Polyvagal Model: A Radical Approach for Treating Trauma and Addiction Events

The Felt Sense Polyvagal Model: A Radical Approach for Treating Trauma and Addiction

This full day workshop will explore the Felt Sense Polyvagal Model (FSPM), a radical approach to treating trauma and addiction that challenges the current models of treatment by deconstructing the conventional top-down, capitalistic, and white supremacy-based paradigms. Developed over forty years of clinical practice, the FSPM is rooted in five interconnected theoretical frameworks that celebrates the wisdom of the body.

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User profile image Andrew -

Understanding Gambling in Later Life Workshop Events

Please join us on Thursday, December 19th 2024 from 1pm - 2pm PM for the Understanding Gambling in Later Life W
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User profile image Andrew -

Understanding Gambling in Later Life Workshop Events

Please join us on Thursday, December 19th 2024 from 1pm - 2pm PM for the Understanding Gambling in Later Life Workshop. This free workshop is for older adults (65+) and their caregivers, where we will discuss:
• What is problem gambling?
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User profile image YMCA Youth Gambling Awareness -

Gambling Elements in Video Games and How to Protect Yourself Events

Many video games let players spend money to buy randomized in-game items without knowing what they will receive. Often called loot boxes or gacha - these gambling-like products rarely contain the valuable item players hope to get, encouraging more spending.  This is like typical gambling, but not generally covered by gambling law. Many countries have adopted some rules because of concerns about potential harm.

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User profile image YMCA Youth Gambling Awareness -

Panel Discussion: Unconventional forms of Gambling Accessible to Youth Events

From e-sports betting to playing single-play claw machines and opening card packs or mystery boxes, youth have access to gambling before they are of legal age to gamble. These forms of gambling have become increasingly popular and accessible in recent years, especially among young people, but they also raise various ethical, legal, and regulatory issues.

The purpose of this panel discussion is to increase awareness about the risks associated with unconventional forms of gambling and provide education and referral services to support informed decision-making.

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User profile image YMCA Youth Gambling Awareness -

Qu'est-ce qu'une machine à griffes Forum topic

Les machines à griffes sont populaires auprès des jeunes. Ces jeux demandent aux joueurs d'insérer de l'argent ou des jetons afin d'utiliser un dispositif ressemblant à un bras pour attraper un animal en peluche, un jouet ou un autre prix. On les trouve dans de nombreux endroits, tels que les cinémas, les centres commerciaux et les salles d'arcade.  

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User profile image YMCA Youth Gambling Awareness -

What is a claw machine? Forum topic

What is a claw machine?

Claw machines, also known as crane games, are popular among youth. These games require players to insert money or tokens to use an arm-like device to grab a stuffed animal, toy, or another prize. They are found in many places, such as cinemas, malls, and arcades.  

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User profile image Lucia Scalco -

Free Webinar: Game-bling: When Gaming Meets Gambling Events

Join Youth Gambling Awareness Program for Game-Bling: When Gaming Meets Gambling. This webinar is designed for educators, parents, community leaders and adults who work with youth. During this webinar, we will discuss how technology has changed the gambling industry and how the lines between gambling and gaming are becoming blurred!
Gambling is incorporated in games youth play (i.e. videogames, mobile apps), blurring the lines between gambling and gaming.
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User profile image Community -

YMCA Youth Gambling Awareness Program: Game-bling Webinar Events

Game-Bling- When Gaming meets Gambling: 1-hour interactive webinar. Explores the blurred lines between gaming & gambling and the impact of technology on the gambling market. Includes discussions on gambling awareness, how gambling is present in video and social media games, and harm reduction strategies. perfect for those who work with youth or young people and are looking to better understand gaming and gambling.

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User profile image Jeremy Houston -

Free Webinar: Sex and Love Addiction Events

You’re invited for EHN Canada’s next educational webinar: Sex and Love Addiction with Mike Quarress MA, CCAC, RCC, CSAT, Certified Sex Addiction Therapist, Edgewood Treatment Centre

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User profile image Community -

YMCA Youth Gambling Awareness Program: Stigma & Gambling Webinar Events

Do the words we use matter? Where does stigma come from? How do we break the cycle?

If you’ve ever wondered the answer to any of these questions, then look no further because the YMCA’s Youth Gambling Awareness Program (YGAP) has you covered!

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User profile image Community -

The Impacts of Digital Technologies on Mental Health and Addictions Series, Part 1: ‘Swipe Sesh’: Exploring the Impacts of Dating Apps on Mental Health among Adults Events

This webinar is part 1 of 3 in CAMH's Gambling, Gaming and Technology Use (GGTU) 2022 series of standalone yet interconnected webinars titled, ‘The impacts of digital technologies on mental health and addictions’. This webinar will share evidence-informed knowledge and lived experience reflections on the current state of dating apps and their impacts on mental health. Platforms like Tinder, Grindr, and Bumble, for example, are immensely popular tools that people use to connect with one another for casual encounters and meaningful relationships.

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User profile image Lynette Gilbeau -

The Convergence of Video Games and Gambling: Behavioural Similarities and Impacts on Wellbeing Events

Raschkowan Lecture Series: Gambling in the Digital Age, 2.0

Presenter: Dr. David Zendle, Department of Computer Sciences, University of York (UK)

Talk Abstract:

Loot boxes are items in video games that may be bought for real-world money, but which contain randomized contents. Over the past three years, a nascent literature has emerged which attempts to model the impact of this phenomenon on society. Dr. Zendle's lab has been at the heart of this evidence-generation process.

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User profile image Lynette Gilbeau -

The Convergence of Video Games and Gambling: Behavioural Similarities and Impacts on Wellbeing Events

Raschkowan Lecture Series: Gambling in the Digital Age, 2.0

Presenter: Dr. David Zendle, Department of Computer Sciences, University of York (UK)

Talk Abstract:

Loot boxes are items in video games that may be bought for real-world money, but which contain randomized contents. Over the past three years, a nascent literature has emerged which attempts to model the impact of this phenomenon on society. Dr. Zendle's lab has been at the heart of this evidence-generation process.

0 Replies